[2.25] Mortar

Discussion in 'Archive' started by PreDominance, May 12, 2009.

  1. Empty

    Empty Member

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    LRCN Has barely any splash.
     
  2. pickled_heretic

    pickled_heretic Member

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    to be precise it has about the same splash as standard cannon with a much higher base damage, so using the splash to kill infantry is quite effective, thank you.
     
  3. Empty

    Empty Member

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    Quite clearly not.
     
  4. LordDz

    LordDz Capitan Rainbow Flowers

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    Shouldn't you be viewing improved standard cannon? As it's BE that mostly uses Ranged Cannon...
     
  5. Empty

    Empty Member

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    Add an extra 50 to ISTD
     
  6. LordDz

    LordDz Capitan Rainbow Flowers

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    Then it's not such a big difference. It's easy to kill people with ISTD.
     
  7. blizzerd

    blizzerd Member

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    that only proves empties point even more
     
  8. pickled_heretic

    pickled_heretic Member

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    fair enough. The area is 33% smaller. However, any point within this smaller radius does over 100% more damage than std can.

    In practice, I've never had much of a problem with killing infantry with ranged cannon splash.

    However, back to the original point, just because one person has attested to being able to kill some infantry with direct cannon fire does not prove or disprove that digin is not bugged against cannons or other weapons.
     
    Last edited: Sep 24, 2009
  9. LordDz

    LordDz Capitan Rainbow Flowers

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    To that I reply with.

    As in, "it's hard to kill infantry with it".

    Just nvm...
     
  10. 0yv47

    0yv47 Member

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    :confused: .....how bout giving the gren a wide range of difrent grenades instead? :D
     
  11. pickled_heretic

    pickled_heretic Member

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    plz go away
     
  12. flasche

    flasche Member Staff Member Moderator

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    :|ove:
     
  13. o_O

    o_O Member

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    How about up the mortars ROF and decrease its damage, in such a way that overall DPS goes up but 1 hit kills are impossible.
     
  14. Chris0132'

    Chris0132' Developer

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    I'm not averse to that, although the constant hail of explosives may become a little tiresome what with the ringing effect it has.

    Can't be worse than nadespam though.
     
  15. QMAN

    QMAN Member

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    that will be affect on maps like disctrict, to make more granadiers from riflements, coz mortar will be have bigger ROF and good dmg from granades (if that will be still possible to use it); will be the most great long range support to that short street maps;

    shot run, splash and hit more then 4 ppls without problem;
    3 granadiers , 3 shots, nearly always will be coz 1 die :P without arty strike;

    granadier wasnt bad now; 1 center hit can kill any class without riflement (who still will be have like 10 HP and if he have dig then he will be still have more then 50 HP :P), but riflement is "anti infantry class" so whats problem with that? W should create overpowered mininuke granadier who can alone kill whole enemy team? :P So what will be point of riflement then ;P
     
  16. QMAN

    QMAN Member

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    pfff 24 dmg isnt much?

    smg 1 engy from longer ranges do 8-9 dmg each hit;

    you just must shot accuary to head :P
     
  17. Sirex

    Sirex Member

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    Just increase splash radius, nerf damage to compensate, increase forcepush, increase range/angle.

    Make it more viable as a support weapon.
     
  18. Lewie2

    Lewie2 Member

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    gren is useless.
    if he had seeking rockets you would actually be able to use him against vehicles.
    mortar is only good against crowds and buildings.
    rocket is only good against buildings.
     
  19. Omneh

    Omneh Member

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    I lol'd
     
  20. Trickster

    Trickster Retired Developer

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    Hahahhahahahhahahahhahahaahahhahahaha
     

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