oh wait is security just trying to make these changes to turn it into his favorite game World of Tanks? ive never played it so i dont know but its probably not that great
turret rotation limits have been discussed for quite some time now. i cant remember whether it was security who brought it up, but i dont think so.
i just see this topic https://forums.empiresmod.com/index.php?threads/vehicle-turret-tracking-speed.15545/ and it is overwhelmingly against turret tracking (firewarrior is pro slower turrets. just wanna point that out) from previous dev: lets listen to the old dev! and lmao it is world of tanks based. theres a fucking link to it in that topic. jesus christ security stop changing the game to fit your ideal game and make the game the best EMPIRES game, not fucking tankworld
Lol, I find it funny how you are lecturing him yet you have 0 ideas of what people want. YOU want the tank turret turn rate to stay the same. There are others as well. HOWEVER, an overwhelming majority, after seeing the video, have been supportive of the feature TO AN EXTENT. Am I saying super slow? No. But I am saying people seem supportive of the idea compared to what YOU are saying that it's only Security wanting it. I've kept a comprehensive list of those who said it's a cool feature they think they would like and a list of those who thought they wouldn't like it and I am not the only one who has seen this list either. Edit: To quote another dev at the time who supported it (Chris0123'): "Yeah the 'aim with mouse and turret tracks to catch up' is in quite a few games and it works well. Although I would make the turret track a bit faster than that personally. Something like the UT2004 goliath is pretty good I think. At long/medium range you don't really notice it, but it encourages you to keep a bit of distance during fights as point blank you can't track fast moving vehicles." Omg, it's like I can cherry pick quotes as well to support my argument! Or how about Firewarrior?
A reply from me that takes my precious time, is a privilege, you are about to lose that. Anyway, not sure if you are ridiculously bad at reading or your butthurted colored glasses are blocking your narrow view, it should be obvious that if I want to turn Empires into tank simulation game, I wouldn't set the turret turn speed at 7000 degrees per sec. This loose speed limit is so that 1: You can no longer collide enemy vehicle by spinning your turret at ridiculous speed. 2: Graphically, it just looks better that you can't spin your turret like crazy.
Okay, I'll use proper grammar to answer your post. I've never seen anyone be able to collide with a vehicle using their turret besides the instance of that one GIF of medium tanks on escort (which I always assumed was a result of random scripts). If that is a reason, it is not a very good one. As for number 2, it has been pointed out that it does not look that much greater due to the perceived look of induced lag I hope you see where I'm coming from when I get depressed when I see changes that alter the fundamental core of the game instead of fine-tuning and perfecting to facilitate an easier to understand and play game. It's not my only problem with this version, and I am sure I will enjoy many of the version's other new features. The reason a topic becomes 4 pages about one thing is because you guys are being very "obtuse" with your reasoning for a specific change. You'll see me get upset in many different topics on this forum for the sole reason of people not being honest.
the players suck now glad you want the 70 people who will never play the game for longer than 100 hours to dictate the game rather than the 30 who continue to play and the many others who HAVE LEFT because the game continues to eat itself alive (bad changes to core game, RUNNING PEOPLE OUT, terrible communication between development and playerbase). things that WOULDNT happen if there were things like a DESIGN document and an even hand between listening to players who CONTINUE to play and making the game easier to understand im apparently such an asshole though but i've never ran people out of the game and im not rude to new players. i could argue that im one of the nicer people on this forum. people post that they dont visit the forum because its full of rude assholes. i wonder whyyyy. im just playing by the rules you guys made chris0123 was never a dev
You have no idea who I asked because I asked people who have been playing for a while as well. Flasche, AZK, JGF etc... I have 104 Empires friends and I sent it to about as many as I could to get their feedback and, despite a few, most have been playing for years. But yes, continue to tell yourself that I am just asking people who are brand new to the game. Believe it or not, I actually asked a majority of people who don't even browse this forum because they either don't know I don't think I've ran people out, I actually help out when I can and I usually help teach noobies whenever I can. Hell, I am rarely rude in game as well because I try to help out to get people to come back. Also, this topic has been debated as far back as 2006 where people have been posting their opinions on it. This has been a hotly debated topic among everyone, even within the dev team for a long time. You can't just say that because YOU dislike it everyone else is against it.
Everyones oppinion here sucks. Only people with comm scores of 30 on the xya scale may have a valid oppinion.
its not you specifically. its the community as a whole that keeps running people out this is what has been happening for years: a change is made to the core game, either small or large people leave due to the change and feeling like their voice is completely disregarded and treated like shit the change is either reverted within 6 months or rolled back to a more nuanced change (ie: what it should have been in the first place) the people who left DO NOT COME BACK even though the change was reverted (due to the aforementioned being treated like shit) am i wrong about this? am i seeing a pattern that isnt there? because thats what ive been seeing since about 2012 (you can go further back but i feel its more pronounced since then)
A lot of those people leave to other life related reasons as well... school, jobs, kids etc. You can't solely blame it on that. And when a majority of people WANT a change, why is it bad then?
im of the belief that a majority who those who quit, left because they didnt like the game anymore due to bad changes (which were usually reverted within the year) and not feeling heard. they'd still be playing on a much more infrequent schedule (like myself) if it was other reasons at the very least
I agree with Lamer more because the people that used to play Empires didnt quit gaming or anything. They just quit empires, I Frequently see them play other games. Thus life isnt dragging them away from gaming/empires. Empires is pushing people away
There just has to be more incentive for people to experience the "drawing" points of empires. What makes up good empires; tank combat, teamwork/squadwork and? We need to make sure people experience those to the fullest. Who cares if the radar looks funny, or infatry menu doesnt save your perks properly. It all doesnt matter, those are just simple adjustments that make life easyer, it doesnt make life more attracting or interesting. I didnt stay here 10 years because the UI is better, or because the graphics are better or we have better nf jeeps now or what the fuck ever. I stayed here for the game of teamwork. Why dont we fucking improve on that is fucking mindboggling beyond anything. Like the people responsible for the best change Ive seen in a while is mikleo with a squadchat/squadvoice chat. Thats so fucking revolutionary and improves teamwork potentially by multiple factors. WHY DONT WE FUCKING INVEST IN THAT FOR FUCK SAKES.
When you play the game for years, the game can also get boring. You get tired of the same playstyle/same idiots and just take a break. I came back from a two year break over the last summer. Empires didn't drive me away, I wasn't sad at changes to the game, I just started playing some other games that were fun at the time. This happens all the time. You get tired of it. New games are coming out all the time that will tickle someone's fancy better than Empires does, there's nothing we can do about that. People come back all the time and play for a bit, then a new game comes out and they leave again. You can't seriously expect people to want to play only the same game for 10 years straight, that is just asinine. Few people have that dedication and commitment to want to play a game for 10 years.
Here's a couple of things that's also worth mentioning. First, you don't play Empires with your IRL friends. Why did I start playing League of Legends instead of Dota 2? It's not because LoL is better than Dota 2, it's simply because I know like 200 IRL people playing League of Legends and only two Dota 2 players. "You can't, or don't play a game with your IRL friends", this is pretty depressing. And this, this I am sure you would agree, Empires doesn't give you anything in return. In short, there's no e-penis for you to brag about. Empires is literally the game that, when you close it, everything you did is a fart in the air. I would take a wild guess and say quite a few vets quitted because they realized they were just playing in a secret club that nobody knows.
tbh playing a game for your epenis is about as depressing as not being able to play with reallife friends.