players without a squad and members of squads should be able to assign targets to themselves without being a squad leader these targets would...
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did you EVEN remember to brush your TEETH today? BETTER HAVE THREAD SOUNDTRACK: http://www.youtube.com/watch?v=MAi-DDo8NlM [IMG][IMG][IMG]...
reduce the time wall debris is visible. reduce time mortar smoke is visible. aesthetics should enhance gameplay, not interfere with it.
Instead of using ticket bleed, which punishes players and adds no fun to gameplay, infantry maps should use decreased respawn times for teams that...
if you have 28/30 (or whatever) walls built, attempting to go beyond this limit automatically recycles the first walls you built, like how mines work.
On the lower right part of the HUD, above the ammo counter, there should be a section that says types of targets that the player would be...
use arrows (->, <->) to compare combat effectiveness of units/weapons/armor/structures/etc. doesnt necessarily need to involve three aspects...
What should happen when a team runs out of tickets? Are current ticket mechanics (no respawns no fun) add to fun or do they constrain? How...
Concept Tactical - Mystery Men Superhero Strategic Extraordinaires I was reading this article about some expert predicting Somali pirates...
I believe such a command existed that modifies your mouse sensitivity when you go into ironsights for the rifles. If anybody could remind me that...
when a scout uses binoculars in a squad to m1 on enemy infantry/vehicles, those targets should be added to existing red squad attack diamonds.
When you die, the killing blow deals a quantity of damage to the corpse, not only killing you but also bringing your net health into the...
In this thread, we're going to discuss "continuous" and ""discrete" forms of balance. First, we have continuous balance, in which in the entirety...
sentences for gameplay hints and tutorials and whatever is dumb. sum up gameplay aspects in a few bullets. add to other entries if incomplete....
with the current system of zooming in and out, you have these weird ass increments of zoom. remove these "A", "B", and "C" levels and replace...
Currently, only the grenadier can effectively deal with mines and arrays of mines. More classes should have different means of dealing with...
currently, the ideal classes for handling walls are engineers (tool) and grenadiers (mortar). this capability should be extended to rifleman...
?????? (I really like the system but I'm curious as to how it works)
i like the pace at which we earn skills but we usually max out really quickly as of 2.31. we need walking tanks
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