I just wanna know how it works behaviorally. Like, if I scar somebody up and then they survive for like an hour and get killed later, will I get an assist? kind of behavior. Like if it works based on other factors like time and distances and other miracles.
Like I said, no idea at all. I'd be really interested to know too. The best I can contribute is the script excerpt where the amount of points/wages you get for it is handled, not the way it's calculated or anything: criticalassist { "name" "criticalassist" "description" "%i critical kill assists" "points" 1 "wages" 20 "ammount required" 2 } simpleassist { "name" "simpleassist" "description" "%i kill assists" "points" 1 "wages" 20 "ammount required" 3 } Also yes, ammount is misspelled throughout the entire document. I guess it's entered in the code misspelt too, although I'm unsure. I may test it by changing healing/repairing from 200/100 to like 1, and see if it actually registered. We had a problem like this a long time ago, so it might be worth testing.
There's something else wrong with those skill notifications: they show in the logs with %i in them, instead of the proper integer substitution.
Each player/vehicle holds a list of players he was damaged by. When a player/vehicle dies, the list is checked and assists are given. Say Alex damages Bob, Bob's list is updated with Alex' damage. When Bob dies, the list is checked: if damage is above half of max health of Bob, critical is given to Alex. Else, if damage is above 15, normal is given to Alex. For every 3 normal kill assists, you get a rank point. Same for 2 criticals. When a vehicle dies: above 250 -> critical, above 100 -> normal
15 is way too low. You are saying that if someone did 45 damage to someone they get a point. 30 is fine.
lol so in theory if one person got damaged a little by everyone then he would give everyone assists despite getting healed? hahahaha that's awesome. new way to play empires: 1. get he tank. 2. fire randomly into other tanks. 3. get assists.
They did 200 before (if you slam it directly into someone). Now they'll do 40% more to compotanks, and 20% more to regen/absorbant/reactive. In other words, before, a direct nuke hit would take slightly over 2 plates off of composite (80 hp, 0.85 damage mod), now it'll take just under 3 off.
No, they only only get 1 assist. You don't get a normal assist for every 15 points of damage, you get a normal assist for doing more than 15 but less than 50 damage to a person who is later killed.
Why not make the system simple?: One assist per enemy killed. That way you know you assisted. Every 3 or more assists: Give a rank point. Assists damage cools down over time.
theoretically like omg i acutally thought doing 45 damage gives you a point yeah bro i totally believed that