more skill slots

Discussion in 'Feedback' started by OuNin, Feb 22, 2011.

  1. OuNin

    OuNin Member

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    i like the pace at which we earn skills but we usually max out really quickly as of 2.31.

    we need walking tanks
     
  2. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    it's too easy to get kill assists, so i think that we should make it take more points to get skills actually.
     
  3. Trickster

    Trickster Retired Developer

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    This. Although I'd like to see a redesigned system with different skills costing different amounts at some point.
     
  4. Grantrithor

    Grantrithor Member

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    have something like scouts do with sab, like 2 or 4 kill assist wins you a skill point.
     
  5. Trickster

    Trickster Retired Developer

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    I think it works something like that.
     
  6. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    it does work like that. 2 "critical" assists is one point. 3 "normal" assists is one point.
    of course, idk how they work, but i will say this: i fired on pistol into sgt. security as i was rounding a corner that did 29 damage. 30 seconds later, a scout killed him, and i got an assist for that.
     
  7. Trickster

    Trickster Retired Developer

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    It counts damage you dealt to others as well.
     
  8. aaaaaa50

    aaaaaa50 Member

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    I've always wondered how more effective a class is if it had all general and class skills compared to the same class but with only one skill. The immediate thought that probably jumps into everyone's heads is "Engineers," but maybe the other classes would not be so overly powerful.
     
  9. LordDz

    LordDz Capitan Rainbow Flowers

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    Gren: Speed Upg, Defusal, Health are really useful.
    Roffle: Acc, Dig in
     
  10. Trickster

    Trickster Retired Developer

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    So, this thread made me think about possible new skill boundaries. At first, people would think 15, 30, 45, or 20, 40 and 60. But in my opinion, your 2nd skill is important. It's what lets you really start to specialise in your actual class. Engy rep/rev, etc etc. So I was thinking, 10, 30, 60 instead. Thoughts?
     
  11. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    60 seems a bit high. 50 sounds more reasonable.
     
  12. Trickster

    Trickster Retired Developer

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    Ok, I guess I'll get a few scoreboard shots at the end of the round and time how long the round lasted, so I can work out how far people get.
     
  13. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    the thing is, most of the time when you're at around 50 or 60 skillpoints, there's no real reason to be on foot anymore unless you're really good at killing higher tier tanks. but since the assist system gives people more points faster, it works out better.
     
  14. OuNin

    OuNin Member

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    I like the first, but if second skill (15) was like it is now (10).

    Maybe starting at 10, it goes with intervals of 15.
     
  15. Trickster

    Trickster Retired Developer

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    So 10, 25 and 40? Problem is, you get to 40 really quickly now, let alone 30, especially with assists.
     
  16. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    40 was fine in like 2.24 and shit, so with assists, the number should be yanked up to 50.
     
  17. complete_

    complete_ lamer

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    i was going to suggest 0, 10, 30, 50 but i thought i would be chewed out.
     
  18. Trickster

    Trickster Retired Developer

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    Seems more people like 0, 10, 30 50 than 0, 10, 30 and 60. So maybe 50 it is.
     
  19. OuNin

    OuNin Member

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    Can we get more skills, like 6 or 8 total?
     
  20. PreDominance

    PreDominance Member

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    0, 10, 30, 50, 95, 150, 225?

    But with the limited amount of skills we have currently, it's going to be a bit..drab. What I think would be fun is to increase the infantry aspect of Empires. Infantry defines the first few minutes of a game, but their usefulness is more than halved towards the late game.

    More skills could definitely help. And not more as in additional skills slots, more as in skills to choose from.
     

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