sentences for gameplay hints and tutorials and whatever is dumb. sum up gameplay aspects in a few bullets. add to other entries if incomplete. barracks infantry spawn can switch class within
gameplay hints as sentences are dumb, keep this going revive engineer skill use on ragdoll to revive ally consumes 50% engineer tool charge
that makes the line a bit long. maybe "countered", then elaborate on the defusal part defusal grenadier skill pass over mines without detonation remove mines with holding +use
Turret Upgrade •Right click on your turret to upgrade •Extra building is required •Can be upgraded twice •Increases range and damage I was going to do scouts and health regen but decided srs bsns.
This is a pretty cool idea. repair station - repairs vehicles - allows vehicle customization by pressing "v" sabotage - hold "+use" on enemy building to sabotage - reduces structure health to 50% - does constant damage-over-time to structure - sabotages functionality of specific structures radar - allows for commander research - detects vehicles in a large radius armory - contains health and ammo crates - allows class switching
Boomtanking - Don't do this - Sticky stuns - NF Cv ---> turret under ass - BE Cv ---> Radar or camera in front - Hobbes - Will lose you the game Apc's - Mobile spawnpoints - 8 slots - 3 plates armour - Only mg's Engineer Calculator - Press 4 as engineer - Can build walls, turrets, camera's radars - Can repair schtuff - Can heal and revive, if you have the skill, people - Heal upgrade and Repair upgrade can be picked
Jeez, the guy made a mistake. You didn't even try and correct him. - MG's and Grenade Launchers - Grenade Launchers primary anti-structure, secondarily anti-infantry
There's a little problem with the internet: It's a little impersonal. If you had made some comment or a smiley or whatever to indicate that you were joking, then yeah, I would be taking things to seriously. But you have to actually type something that indicates that you're not being serious. Example one: Example two: See the difference? It's not being serious, it's been understandable. Otherwise we're all just emotionless insult-bots. :p
rolleyes makes it more assholeish. used to think flasche was a huge asshole because he used it all the time, but hes not so bad on the inside, cuz there's alchohol in flasches
boomtanking is an abstract construct of the game at higher levels of play doesn't really need much fleshing out stick to more tangible parts of the game that occur in typical play also stick to positive bullets instead of "don't do ___"
Boomtanking doesn't occur at high levels of play. Unless you think consortium counts as high level play, or JPL playing drunk against another clan.