Ok. I know this is a fairly absurd-sounding suggestion at first. But, honestly... why does the comm need to confirm the dropping of every...
First, although this seems like a fairly basic suggestion, I did search for it and couldn't find it suggested earlier (granted, there's lots of...
This is a real minor request, but on the off-chance that it's easy to implement (I could see it being as easy as changing one flag somewhere) I...
This is a simple suggestion (the title says it all, really). Often, what happens in a game is that the vote for the comm splits between two...
While I'm not sure how how difficult this would be to implement, it would be really useful if engineers could see the potential range of their...
It is important for the team to know when the VF is restricted, and it is certainly very important for the comm to remember (I've seen even...
Ok. I'm surprised this hasn't been suggested before. It might not be entirely popular to suggest this, since it speeds up the early game... but...
This is probably a fairly complicated suggestion to add, and it's probably been suggested before, but it seems common-sense and I could find it,...
One thing I've noticed is that, as a comm, it's usually a good idea to keep track of where all your engineers are at all times. Sometimes, an...
One of the things that bothers me about Empires is that, when you get down to it, vehicle customization is pretty limited. Sure, we can chose...
This is a simple idea for a skill; it would allow engineers to determine the remaining health of a wall, turret, or building simply by looking at...
Ride this vehicle! Comm builds vehicle (or spots an empty one on the field, or just decides he wants everyone in an APC), clicks on player or...
On many maps, there are important buildable brushes that influence gameplay. Slaughtered's bridge in particular comes to mind. One problem...
This is a sort of odd suggestion, but I think it would be nice... One problem with placing engineer turrets at the moment is that if you put...
One of the annoyances of researching improved turrets is that, most the time, people place a lot of basic defenses early on... and once you...
In the 'decline comm' thread, someone mentioned how so many skilled comms and experienced players don't like to comm in Empires. They noted how...
At the moment, comm vehicles look too much like other tanks on the minimap. Given their importance, I think they should get much more distinctive...
This might sound a little odd, but I think it would be useful if the game had a toggleable option to display regular tips for new comms as they're...
When you're voting in a comm, there often isn't much to judge people on; we don't have any stats or anything on them, and there often isn't even...
This is a simple suggestion: Engineers can currently see friendly health so they know who to heal, but with a tank you have to run up to it and...
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