http://empires.theowningone.info/shader/v_0_3.zip [IMG] It's for mappers to play around with it. Heightmap has to be in alpha channel. No shader...
server download page client download page Linux server and SSE1 client later. Changelog: Modified: + 3 phase APC engine horsepower set to 1050...
http://empires.theowningone.info/empires_client_225.exe http://empires.theowningone.info/empires_server_225.zip If anyone can mirror it, I'll...
Today (check steam group) we'll have hopefully last playtest. Everyone should download installer from:...
I added another playtest today (18.00 UTC) check steam community page if you aren't sure when.
I fixed everything that seemed critical for release so we'll have final playtest before the release. 06.04.2010 17.00 GMT It's announced in...
Missiles and shells to test. BTW GMT is UK time since recent daylight change. It would be nice to have as many testers there as possible. 20-40....
I will have client-side shells by then. There are also ~2 crashes to fix and test.
I have client-side missiles working. I want to see how many missiles we can have without server dying. I have only made a small test with 3 people...
Crashes might have been fixed. But we need more testers to check it because it happens rarely.
I have fixed all crashes that I could reproduce. I still have to find the revision that started heap corruption at shutdown on server but...
I changed few things on the server and I want to check CPU use. We'll also check how skills/weapons work if there's time.
We haven't made any big changes since last playtest. But I can finally check CPU use on KaneTW's server. So again, I'll need 10-20 testers.
This playtest will be hosted at KaneTW's server. We'll be looking at CPU use in different parts of the engine. That's why we need as many testers...
I should have some things fixed by tomorrow. I will also need more testers to check performance. I think we'll start to remove testers that don't...
I think I fixed all the things that got broken related to vehicles. We should make a bigger playtest with 10-20 people. I'll make an announcement...
I want to see if tanks work after my recent changes. I don't need a lot of testers.
Valve added new option to their LightmapGeneric shader in Orange Box. You can change old bumpmaps to self-shadowed bump maps after compiling them...
We haven't done much since last release but I want to test if everything works. I want 2.25 (pretty much 2.24f) released as soon as possible....
Parallax occlusion mapping (version 0.2) I played a bit with material system in Source SDK lately and I managed to change VertexLitGeneric to use...
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