It might be worth increasing the number of cannons you can fit on a tank for the test if you want us to spam cannon shells around.
The assumption is that 10 tanks with 3x higher tickrate (100) will generate similar load to 30 tanks with tickrate 33.
lol. Well we did play around a little bit. Seems like some of the hints are a bit bugged. Also, if you get a hint to pop up and move to another nearby building, the previous hint box isn't replaced.
sorry if this was already addressed but is there a way or will there be a way to disable hints in like the options or something? Or will it be a one time thing.
Can you make it quicker? IMO hints should popup immediately when looking at a building (within a certain radius), and disappear immediately after turning away. Otherwise, newbs will just get confused if the same hint box stays around when looking at another building. Edit: Also, the bug tracker looks to be down.
Loaded just fine for me. The hints will be a huge plus to the tutorial map that's been in stasis till 2.25 or until i get a break in school.
k! also, the hints look far nicer then the entire hud combined, just saying but it does give a big big contrast maybe hud is next thing to work on?