Missiles and shells to test. BTW GMT is UK time since recent daylight change. It would be nice to have as many testers there as possible. 20-40. If you can get more people (friends, clanners) ask KaneTW to add them to testers.
I would also suggest to test this scenario later, when missile and shell tests are done: LT MK2, 3-Phase/Gas turbine, Reactive/Regen, Homing (all kinds) vs. AFV MK2, Fission, Reflective, Ranged
If MOOtant doesn't revert the infantry scripts from trickster here are the changes: http://forums.empiresmod.com/showpost.php?p=254324&postcount=209 (Trickster, would be nice if you can add some comments) Tricksters comments: http://forums.empiresmod.com/showpost.php?p=254327&postcount=210
Crash: http://www.file-upload.net/download-1971734/hl2_3943_crash_2009_10_26T19_14_41C0.mdmp.html http://www.file-upload.net/download-1971783/hl2_3943_crash_2009_10_26T19_32_31C0.mdmp.html
Bugs: -AFV turret texture missing -No ranged canon and standard canon sound -Could put 2xSalvo + 1xStandard ML on heavy tank -Armor of CV seems to be very weak. 4 salvo missiles removes whole backside armor.
AFV turret was reported but forgotten. Easily fixable. Sounds are known. I was working on something else and forgot about this. 2xsalvo + 1xML is a feature AFAIK. CV armor - dunno, KaneTW said he had some weird scripts on the server. I wanted to see if there will be any problems or even crashes with bandwidth-friendly missiles and shells. There were none. We've got 1 unresolved crash in vgui::panel delete and another one with cap points. There was a bit of RPG/mortar testing on crossroads. IMO all values are fine and we can release it as it is now. If you don't agree write it down in tester feedback forum.
Feature, maximum number of weapons that you can put on a tank is defined in the vehicle scripts IIRC.
What. Release this version which crashes or you think regular 2.24d infantry scripts with the rifleman resist nerf are fine?
dunno if it has already been reported, but : - A scout smoke grenade can block the VF (impossible to build vehicles) Someone should confirm this though
It was sad, that I couldn't get more than one or two people to test homing. And I'm wondering why there are always the same few testers.
Could you move the testing up two hours to like 2100 UTC? I'm just getting out of class at 1900 and don't get home till at least 2030-2100 UTC.
I'm always messing around with homing, so I tried to help, but unfortunately, I didn't know what you were looking for. Also: I'll post my crash dumps and screenshots as soon as I get home and find a host
All I wanted was some tank fight with typical equipment. So BE should took AFV MKII with reflective, fission and ranged and NF should took LT MKII with regen/reactive, 3Phase/Gas Turbine and homing. It would be interesting if 3 LTs would have a chance against 3 AFVs. Result would be, if current values for homing are ok or not. (see suggestion: http://forums.empiresmod.com/showthread.php?t=11043) Next time I try to give more detailed instructions. But it's hard to push people to certain tanks, because you can't be commander on both sides.
ya I cant do a test then in the middle of the week, im at work when that 11:00 o'clock rolls around buddy. aka only euros available for the test.