2.25 playtest #10 (28.09.2009 19:00 UTC)

Discussion in 'Archive' started by MOOtant, Sep 27, 2009.

  1. MOOtant

    MOOtant Member

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    Crashes might have been fixed. But we need more testers to check it because it happens rarely.
     
  2. spellman23

    spellman23 Member

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    school. =[
     
  3. Omega_K2

    Omega_K2 Member

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    Can you PLEASE announce tests at least 2-3 days before the actual test? I can't attend :P
     
  4. Empty

    Empty Member

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    Capped. Stuck on dialup lolol
     
  5. Chris0132'

    Chris0132' Developer

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    My internet has been acting up, although it seems to be working now, should be able to make it but maybe not.

    Steam announcements are good too.
     
  6. MOOtant

    MOOtant Member

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    No. If you don't have the time, don't come.

    If you're here to whine how time doesn't suit you then we can get rid of you.
     
  7. flasche

    flasche Member Staff Member Moderator

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    well in case you want larger playtest than 10-15ppl fucking around on a server, you prolly wont get around anouncing them earlier.

    but i guess that its not intended to get a huge portion of testers currently, its still more of a bug hunt than final prerelease playtest sessions. at least thats my perception from the last one i attended (the ones where skills didnt work, and grens didnt have a RPG)
     
  8. Reef

    Reef Member

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    1. this is spamming the console:
      AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
    2. health upgrade doesn't always spawn You with more hp, sometimes You just spawn with 100.
    3. stickies stick to teammates (nf stickies at least). You can make a walking bomb with it, pretty cool.
    4. Changing loadout doesn't work in rax.
    5. You must choose all skills before spawn or it doesn't spawn You. It should. It should also display a help message that says that You should get a skill (but it shouldn't force You).
    6. Damage from fire on the tank on district is very very low.
    7. The repair tool sound was better in 2.24. Testers want the old one. They even said "please"... Perhaps We could have something loopable here? If it would fit better?
    8. Rocket hitting the road on district doesn't damage people standing on the sidewalk, 10 inches away from explosion.
    9. Help-messages are an annoying, unlimited spam.
    10. Rpg shoots slightly to the left of where it should
     
  9. -=SIP=-

    -=SIP=- Member

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    Defusal doesn't work (or only not for me?)
    New defusal bar also appears on friendly mines
    Melee upgrade doesn't work (always 2 hits to kill)
    Katapult start when spaming a new tank is to fast (up to 100 mph)

    Testet only on local server:
    Bio MG does no damage
     
  10. flasche

    flasche Member Staff Member Moderator

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    if im not completly wrong it always was like that.
     
  11. Reef

    Reef Member

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    http://empiresmod.com/bug_tracker/view.php?id=1557 someone please verify if it also happens when tank is killed by the enemy?

    btw the next testing session should be in few days (skill fixes look minor and Mootant needs the missile spam to verify his optimalizations). No exact date yet.
     
  12. Trickster

    Trickster Retired Developer

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    You could always do that, Flasche is correct.

    ALSO, MINE DEFUSAL BAR? FINALLY? YES :D
     
  13. MOOtant

    MOOtant Member

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    It doesn't work because it hits the world instead of mines. Maybe collision group is wrong.
     
  14. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Hmm, that shouldn't have been in the SVN yet. It should be removed until I can finish work on it.
     
  15. Trickster

    Trickster Retired Developer

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    Idk, I haven't seen it, someone posted that on the previous page.
     
  16. -=SIP=-

    -=SIP=- Member

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    Posted these bugs to bugtracker.
    Should I also post the bugs from Reef?
     
  17. Kane

    Kane Member

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    yep.
    ..fill
     
  18. -=SIP=-

    -=SIP=- Member

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    Posted all important bugs.

    Wanted to have a look on the help messages by my own, but version 1571 doesn't start because it's a debug build.
    Can I start it someway else?
     
  19. Brutos

    Brutos Administrator Staff Member Moderator

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    add -allowdebug to the start params to start debug builds
     

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