Smithy's Art Adventures

Discussion in 'Art' started by Smithy, Sep 29, 2014.

  1. Lazybum

    Lazybum :D Staff Member Moderator

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    I think some people want a size comparison. It might not be as bulky as it seems if we can see how it compares the radar currently in.

    I think the design it self is neat, it looks like it was made so you can adjust the legs in any way and have them stay there.
     
  2. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    How about a show of what it looks like in game... regardless of not skinned yet.
     
  3. Smithy

    Smithy Developer Staff Member Administrator

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    Got some in-game shots for you now, ignore shading errors and uglyness its just so you can see what kinda scale they'd be at.
    Pic #1
    Pic #2
     
  4. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Definitely has a BE feel to it. I like it.
     
  5. Lazybum

    Lazybum :D Staff Member Moderator

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    Huh, it's a bit smaller than I thought. But yeah, Got a good be feel to it, I think it will work fine.
     
  6. Urknall

    Urknall Member

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    Yes, I like it too!!! :)
     
  7. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Look great :) Typhon can help out with texturing too
     
  8. Smithy

    Smithy Developer Staff Member Administrator

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    So I've started working on these models again. I know it's been a while but I have had a bit more time to work on things again recently. Anyway where I am at with the Brenodi engineer buildings:

    Radar Turntable
    Camera Turntable

    These are low poly models with normal maps applied. Very early stages of texturing.
     
  9. Ranger

    Ranger Member

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    Wow. These models deserve a tf2-like placement animation. Very cool. Much wow. Wow.
     
  10. Tama

    Tama Developer Staff Member Web Developer

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    Cool. I dislike the webby structure that leads up to the ball in the radar though. I feel like that should simply be a fairly thin stick with a tiny ball on the end
     
  11. Xyaminou

    Xyaminou Member

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    I still don't understand why cameras are cameras, they act like movement sensors. They should be renamed and if you're making models should make something that looks more like a movement sensor and less like a camera.
     
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  12. vipervicki

    vipervicki Member

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    they look great so much better than what we have now.
     
  13. Smithy

    Smithy Developer Staff Member Administrator

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    Wow my last update on these was almost a year ago.
    I've started working on them again, still a little bit to get done with the texturing yet. Right now I'm just trying to get a nice contrast going on. I've got some previews to show:
    [​IMG]
    [​IMG]
    Turntable
     
  14. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    It seems like you are still having some problems with normals on the legs though.
     
  15. Smithy

    Smithy Developer Staff Member Administrator

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    You're right, fixed it now though hopefully.
    Here's an update.
     
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  16. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    fucking smithy... making shit look soo good while knowing that it can't look that good in currentpires.
     
  17. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Yeah looks a lot better now.
    And with that statement you are wrong. As long as there are proper environment maps set up by the map authors it CAN look that good in Empires on Source.
     
  18. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Please provide a sample to prove me wrong. I just, I mean... look at currentpires, its all old stuff that lacks the quality the original artwork did. :(
     
  19. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    You must not have seen the thread of my material work.
     
  20. Lazybum

    Lazybum :D Staff Member Moderator

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    Yeah, source can look really good if you want it to. Neotokyo is probably the best example of how good the source engine can look if you don't have engine access. I give that a mention because titan fall is also on source, but I think a heavily modified version.

    If I remember right you can force higher texture settings too, beyond what's in the options menu. I remember someone using tf2 as an example, when he forced it way high everything suddenly had a bunch of texture you don't notice before. Though I guess the textures have to be high quality like what firewarrior did to see a difference.
     

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