Smithy's Art Adventures

Discussion in 'Art' started by Smithy, Sep 29, 2014.

  1. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    Stuff that gets more complicated than simple parenting and rotation. Or stuff that isn't really player controlled. For example a spinning radar dish, reload animations or setting up jiggle bones for antennas.
     
  2. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    that was actually my point. all current animations on empires tanks are better dealt with by code.

    and you cannot do that because of empires or because of source?
     
    Last edited: Sep 30, 2014
  3. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    Exactly. And that is exactly how it is now. I don't intend to change it.
    I never said we couldn't. It just wouldn't make a lot of sense to let aesthetic stuff be controlled by code, because it would be unnecessary work for the coders, where we modelers and animators can set that up fairly easily.
     
  4. Smithy

    Smithy Developer Staff Member Administrator

    Messages:
    333
    Likes Received:
    68
    Trophy Points:
    0
    Haven't had much time over the last 2 days to work on these, here's something more tripod-ish:
    [​IMG]
     
  5. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    Those are so cute, you should make little plastic miniatures.
     
  6. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    That's awesome. They stick out and well be easily visible.
     
  7. Smithy

    Smithy Developer Staff Member Administrator

    Messages:
    333
    Likes Received:
    68
    Trophy Points:
    0
    Here's where I'm at with these, I probably won't get any time to work on them till the weekend.
    [​IMG]
    [​IMG]
     
  8. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    fucking posh dude.
     
  9. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    i want a plush version of that cam it looks cute indeed :D

    why does BE get all the cool stuff?
     
  10. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    Such sex
    Wow
     
  11. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

    Messages:
    9,509
    Likes Received:
    111
    Trophy Points:
    0
    The legs are thrwoing me off for some readon, I think it's because the entire thing feels much more bulky than what is currently in place.
     
  12. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    It looks almost like a deployable sub-station to me. Scale the model up and add a room on the underbelly and you have a whole new building :p

    Still looks good as whatevs, though.
     
  13. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    its probably because it makes no sense as folding mechanism but as structural support.
     
  14. Urknall

    Urknall Member

    Messages:
    158
    Likes Received:
    0
    Trophy Points:
    0
    I like it, great!!!
     
  15. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    I think maybe it would look more fitting if the lower bit telescoped from the higher bit? then it would look portable.
     
  16. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    Yeah, it would fit the style of the lower piece if the top telescopes upwards on a thin & straight stalk.

    Then it would look like the device wad originally compact, but expanded to be installed.

    Hawt
     
  17. Smithy

    Smithy Developer Staff Member Administrator

    Messages:
    333
    Likes Received:
    68
    Trophy Points:
    0
    Ok so I've made some changes, I literally had 0 ideas on how to make the legs be telescoped so I've tried something else. I think that they should look portable but you also have to remember that engineers can place huge walls and turrets so its not as if we're aiming for 100% realism.
    Anyway here's what I have now, still very WIP. I may change the shape of the joints and where it attaches to the main body still.
    [​IMG]
     
  18. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

    Messages:
    9,509
    Likes Received:
    111
    Trophy Points:
    0
    Still feels bulky and easier to spot than what's currently in place.
     
  19. BigTeef

    BigTeef Bootleg Headshot master

    Messages:
    7,036
    Likes Received:
    36
    Trophy Points:
    0
    I think it should be closer to the ground more than a tripod.
    Like im thinking the stuff clamps to the ground, this looks like I can knock it on its side.

    It looks good, but it kinda too big.
    One of the best things of the deploys was how easy it was to hide them behind a wall.

    Unless you plan to shrink them.
     
  20. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    I love it.

    Hawt as fuck.
     

Share This Page