Revive costs a ticket

Discussion in 'Feedback' started by Empty, Jun 12, 2012.

  1. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    Which is interesting, because in my experience over the past few months, another option happens. Both teams get down to almost no tickets and scream for no one to respawn, which somehow miraculously works, because they have been playing long enough so that they understand that no tickets is a bad thing. However, they're still not good enough to coordinate and push on the enemy team, which is what happens in most chokepoint maps that reach the end of game stage. Sudden Death is the best case scenario, which doesn't encourage teamwork at all because it generally ends with a scout with Hide, Speed and sticky stuns winning the round. But sudden death means fuckall if no one can get to the enemy commander.

    And then your four or so players die to their ten or so heavies. Repeatedly. You can have four good players pushing, but that means jackshit if they're the only ones pushing.

    Problem not solved.
     
  2. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    wtf are you on about? you are in 5 heavies and aiming at the same tank whilst they will never be grouped up with 10, you coordinate attacks on buildings and what not, it's not like I4m going to rush head on 5 v their entire base and team. Jezus what have yo been playing cause it's not empires.

    edit: candles have you ever been the player that was squadhiding and only 10 meters away from their comm with your sticky nade reayd to go? CAuse I can tell you the adrenaline going through you is insane and then when you land that sticky timed to 4 seconds it is just crazy, the joy going through your body and relief that you won the game for your team after an hour long battle. You'd fucking be so contra this suggestion.
     
    Last edited: Jun 12, 2012
  3. Empty

    Empty Member

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    Empires development 2012:
    We only cater to trickster and the matches he plays.
     
  4. Trickster

    Trickster Retired Developer

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    If we were doing that then there wouldn't be anything to cater to these days.

    I miss being able to play Empires. A lot.
     
  5. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    So are you arguing for or against teamwork in this case? You've been saying that squad revives shouldn't cost tickets on the basis of teamwork, but a single person winning the match simply because everyone else on the server is a turtle doesn't seem like teamwork to me. Have I been that player? Yes, and it is a great experience. Did it take me any teamwork? Fuck no, I spent five minutes crawling down the side of the map all on my own.

    Plus, you're assuming that people don't know how to rotate their plates or move back. Many players do know how to do that at least, most of them don't know how to do a coordinated push.

    Also, what have I been playing?

    [​IMG]

    So how many hours do you spend playing public games on Empires and seeing how the rounds go?
     
    Last edited: Jun 12, 2012
  6. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    first of all getting those squad points take effort second of all I dont crawl I squadhide biatch. and I've 3k empires hours so it dont impress me.

    anyway I4m pro teamwork and this isnt pro teamwork this revive = 1 ticket.

    and end games are fun cause the 2 teams never both turtle there will always be a little bit of action and that little bit of action will be vets fighting each other which I dont mind doing.
     
  7. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    I will agree that revive shouldn't cost a ticket, simply because a core class skill shouldn't be weighed so heavily.

    Getting squad points doesn't take any effort beyond being somewhere close to your squad, regardless of whether or not you're actually working with them. Likewise, squad hiding doesn't require any semblance of teamwork, just the leader to press FSD every thirty or so seconds, and chances are that the guy running is also the squad leader.

    The two teams never both turtle? I feel like you haven't played that much in the past six or so months. Almost every game I play that gets near to 0 - 0 tickets results in turtling by both sides until one of them decides to get artillery and turtle even harder.
     
  8. Ikalx

    Ikalx Member

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    Basically. We've had numerous suggestions towards that idea too.

    Yeaaah...over my dead body ^^
     
  9. flasche

    flasche Member Staff Member Moderator

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    scrap tickets, change spawn time based on respawns.
    what is default, 10s? reduce default to 8s, add 1s per 3 deaths. (or something, maybe scrap the reduced base spawn time or whatever lets not argue about numbers)
    makes waiting for revives more an issue of the player that died and therefor promotes to wait for a revive. THIS would promote teamwork.

    this will tip the tides once a team dies more often ...

    additionally, what do you think about the battlefield 2/3 squad based spawn system (personally id prefer squad leader only)? no realy, im dead serious, you just cant spawn on a hidden scout and it keeps people togehter aswell (but it would change empires a lot)

    also id limit squads to players / 4 ...

    and finally, wave respawn - oddly enough (not really) it promotes teamwork by keeping people together - it has its downsides too though in that you exactly know the time to the next spawn. what do you think about that? ofc it wouldnt work with the above spawn system.
     
    Last edited: Jun 12, 2012
  10. Sprayer2708

    Sprayer2708 Member

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    Unless he died because there was no bullet in his chamber anymore.

    Also: What flasche said, with a slight modification. Every death will make you wait one second longer to respawn. But staying alive for a while, lets say a minute, will make respawntime 1 second shorter again. (Can never go below 8 seconds though)
     
    Last edited: Jun 12, 2012
  11. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    I like flasche his idea but the base respawn time and deaths before a second is added still needs balancing although what do you do with huge stalemates then flasche? Cause without cv sudden death games could go on for even longer.

    The squad leader spawns would nulify raxes and it would be to op for veterans. + you want to lower squad limits so fy.

    Wave spawning I could do but your other suggestion will be nulified by this + you need more code since now you can chose when to spawn and when you get revived you just get revived but with wave spawning you'd need an option not go get wave spawned every single time you die.

    anyways like frst suggestion but idk about it, would hate to wait for half a minute before I can go play again if I have a completely retarded team without squad revs.
     
  12. LordDz_2

    LordDz_2 Strange things happens here

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    Wave respawn could work.
    The only problem would be killspawns, Empires is a very dynamic game where you need to move players from one place to another very quickly.
     
  13. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    idea, why not let commander toggle wave respawning?
     
  14. flasche

    flasche Member Staff Member Moderator

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    no at one point the spawns will get long enough to allow taking out the rax. also usually games end by tanks anyway, it quite rare that a game stalemates and this games usually are quite epic.
    also server owners should perma ban people that just camp the last rax with heavy tanks till tickets are depleted. the acceptance of this sort of mindset did cost empires a lot of players ...

    ofc and i forgot to add, keep tickets for district and escort like maps. maybe "just" make it a toggleable 2nd gamemode in the emp_info_param - but that probably needs a lot of rewriting other stuff and is not worth it in the long run (unless you do it out of pure dedication)
    empires is almost dead. died to troll cancer. gg
     
    Last edited: Jun 12, 2012
  15. Sprayer2708

    Sprayer2708 Member

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    Dunno which game it was, but it had a fun wavespawn system. First player died: wavespawn countdown initialized (10 seconds, each team had its own timer) Every additional player who died in that time increased the time everybody had to wait for the respawn by 2 seconds.
     
  16. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    well depends how much vs how much you doing + squad revs etc etc and right now you are combining wave spawning with your timer which in my oppinion is a really shit idea.
     
  17. flasche

    flasche Member Staff Member Moderator

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    no, i wasnt mixing wave respawning in ...
     
  18. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    how would it be too long then after a while? I mean a stalemate mostly happens in big games, there will always be enough players alive...
     
  19. flasche

    flasche Member Staff Member Moderator

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    then people just need to grow some balls and stop camping ...
    ... eventually they will and either win or lose.
     
  20. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    eventually. Eventually we'll all die. Still going to take some time ;)
     

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