Remove the Scout Rifle or Empires Dies

Discussion in 'Feedback' started by ImSpartacus, Jan 21, 2013.

  1. Z100000M

    Z100000M Vithered Weteran

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    There is no such need whatsoever, as emp lacks any super campy spots or immobile infantry emplacements. HMG guys are way to fucking hard to hit from a distance anyway, and mortar is better in any regard in dealing with any type of campers.

    So far the only reason for not removing it "no".
    Yeah, compelling argument that one.
     
  2. ‡|JPL|‡ Corpsegrinder

    ‡|JPL|‡ Corpsegrinder Member

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    Isn't the only game that has an AWP Counter Strike???
    AWP is a specific sniper rifle. Not a class of sniper rifle. Stands for Arctic warfare police.
     
  3. Empty

    Empty Member

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    Also when you're discussing an AWP in a game you mean a 1shot perfect accuracy weapon with a scope.
    Empurz does not have that.
     
  4. A-z-K

    A-z-K Member

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    if anything make it a supression tool. Lower the damage alot, decrease the reload speed, reduce the sway. Give people a chance to get out the way of it but if you could use it to lock down an area of cover and allow others to advance or just pick people off who are in open areas
     
  5. LordDz_2

    LordDz_2 Strange things happens here

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    Css autosniper?
     
  6. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    Ok, you've piqued my curiosity. How would you create a "balanced" sniper rifle for Empires?

    And fuck off with the mines. Seriously. Writing "I hate mines" at the end of every post does nothing except polarize people into not hating them.
     
  7. ‡|JPL|‡ Corpsegrinder

    ‡|JPL|‡ Corpsegrinder Member

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    My solution is to remove the scope and add iron sights. I think that would be fun. Or make the scope a 1x or 2x scope. It's prolly like a 10x now.
     
  8. ImSpartacus

    ImSpartacus nerf spec plz

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    I doubt the model can be easily changed. Perhaps the magnification of the scope can be easily changed instead?
     
  9. Empty

    Empty Member

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    Scope magnification is at most 3x, I think it's 2x though.
    Binocs are around 4x.

    [​IMG]

    No way it's anywhere near 10x.
     
  10. Sgt.Security

    Sgt.Security Member

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    I don't think Steyr scout have that much falloff in CS.
    About the damage value, I think the current scout rifle is fine, at least not requiring a change, especially a buff.
    In CS you can't prone on the ground 50 meters away from enemy with hide, so it's acceptable to make it more powerful than our current scout rifle.
    "Too powerful" despite being "balanced", really.
    IMO scout rifle can only be too powerful if you make it one shot kill like AWP.
    But then it's totally not balanced.
    So would you tell us how to make scout rifle "powerful yet balanced"?
     
    Last edited: Apr 16, 2013
  11. ‡|JPL|‡ Corpsegrinder

    ‡|JPL|‡ Corpsegrinder Member

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    Oh. Well I think. 1x would be good but if its that hard to model then I dunno.
     
  12. OuNin

    OuNin Member

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    scout rifle is a hitscan counter for riflemen

    if being shot at by a scout rifle is a problem get a vehicle

    if having too many scouts is a problem just know that in big enough games there aren't enough scout rifles to be the main factor of losing. people just like to point fingers

    anyway all the classes except engineer have near-instant kill capabilities and the scout rifle is fair
     
  13. Z100000M

    Z100000M Vithered Weteran

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    You call scout rifle fair, where the main argument is that it sucks dicks with/has no place in empires dynamic.

    Go figure.
     
  14. OuNin

    OuNin Member

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    what is unfair about the scout rifle?
     
  15. ‡|JPL|‡ Corpsegrinder

    ‡|JPL|‡ Corpsegrinder Member

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    Well, the ONLY problem I see is that new players will use it and camp, and bring down the team, I don't however believe that it is OP. I cannot recall ever being in a situation where i was pinned down from a sniper or i was like "oh shit guys theres a sniper out there, what do we do?" Hell, i'd rather fight a squad of camping snipers than 2 riflewhores. However, there are a few vets out there that are good with the sniper rifle, and to the average player it may seem overpowered when you instantly die. But, most vets don't use the weapon anyways. Thats why i suggest removing the scope or nerfing it to 1x to discourage its use by new players.
     
  16. OuNin

    OuNin Member

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    i think it'd be easier t o switch the order of the rifle out so you get the smgs first
     
  17. ImSpartacus

    ImSpartacus nerf spec plz

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    A scout rifle scout is basically worthless. It's as if you've playing a man down. If you have more than one scout, your team could be playing a few players down.

    We already bitch about the ever present stacking issue. That's just one or two players contributing significantly more than the average player.

    This scout problem is the exact opposite, but just as influential. We have a handful of players that simply cannot contribute as much as the average player. It creates an effective team skill gap equivalent to that created by stacking.

    So I conclude that you claiming that the scout rifle is no big deal is equivalent to claiming that staffing I'd no big deal. Years (literally) of discussion suggest that stacking is an issue, so your claim is most definitely a false one.
     
  18. OuNin

    OuNin Member

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    people stack because the community is shitty and the scout rifle is not relevant. you're not going to drag people in on your neurotic power fantasies where they play the classes you want them to play. scout rifle is a niche weapon that's sometimes useful, sometimes not like any other weapon. the ideal solution is to switch the weapon order so an smg comes first.

    remember when scout was the default class? the problem was much greater then

    however if you want to address stacking and how scouts factor into that problem you should start setting an example instead of trying to wrangle people to follow you
     
  19. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    I don't think Z10000M is saying that the scout rifle is unfair so much as he's saying that it's useless and doesn't fit in with "idealized" (whatever that means to whomever defines it) Empires gameplay.
     
  20. Freaknovich

    Freaknovich Member

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    Removing scout rifle will not improve anything. If you think that it will encourage or force new players into becoming participating members of the team, than you are wrong. A lot of new player come into empires with absolutely no intention of playing cooperatively. They see large wide open maps and think "Man, this is perfect for sniping." If they notice an absence of a scoped rifle, they will think that the game does not offer much in terms of infantry combat. If all they want to do is sit in a corner and snipe, let them. Would you rather have fewer players but have everyone be "useful"?
     

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