I can see BE, NF and the French saluting their respective flags; the blue flag of Bren, the red flag of Jekotia, and the white flag of surrender.
If I were French I'd probably rebuke you, but I'm not, so I'll just give you look of disapproval. *gives Devourawr a look of disapproval* Now, enough about mustaches and beards. We really DO need "better" skills/abilities. And by "better" I mean "balanced but extremely helpful depending on how you use it". Example: Engie gets a building-limit-raise skill and a building-is-automatic-but-you-can't-build-stuff-manually-anymore skill (okay maybe not), Scout gets a hide-better skill and a run-faster skill, Gren gets an accurate-pistol-user skill (maybe?) and a place-moar-mines skill (or even a mortars-do-moar-damage skill).
Erm, we already have repair upgrade, hide ability, speed upgrade, stamina upgrade and ammo upgrade and a pistol that is OP.
wait you wanna buff the op parts about gren already? cause mines are frikking bad ass, you wanna give em more of that, mortar is already really powerfull in a veterans hand, and the op pistol is just op. So to parafrase you wanna buff the op gren class with more OP ness, I'm totally pro bro
Moustaches are awesome, lets each get a huge bushy moustache, make a pic of us holding cards saying "Empires, BITCH" and do a PR rush with that.
Not really. Are you saying we need to implement more of what we already have? Empires 3.1 Patch notes Dual Heavy added! This is a heavy, stacked on top of another heavy! Amazing! Double shotgun pistol added! Now twice as shitty! Want moar invisible scouts? Now you can have DOUBLE invisible scouts! So awesome!
You know, when Halo 2 came out, I asked a bunch of Halo buddies why you weren't allowed to dual wield rocket launchers. They laughed at me!
Using the moustache grenadier and being awesome, I found myself a Lord Kitchener and made a poster. However, I was also held back by the laziness, and so used MSPaint instead of Photoshop.
So, I just fucking realised. For 2 years my pistol 1 had a bugged reload animation, it sometimes reloaded stupidly fast, and I never knew why. And when it did, I couldn't fire until whatever point the server caught up. But I literally just realised, it's because it was using what I thought was the shotgun pistol animation reload, which I was trying to speed up and commit to SVN. I never realised it had been modifying my pistol1 files. If I manage to get this fixed up and make it reload faster, I personally promise you that I will finally get around to committing the NFHR with faster reload to SVN.