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Discussion in 'Feedback' started by Empty, Nov 7, 2011.

  1. Trickster

    Trickster Retired Developer

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    There isn't a variable in the scripts for reload time.
     
  2. flasche

    flasche Member Staff Member Moderator

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    oh

    <filler/>
     
  3. harryhoot1

    harryhoot1 Member

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    Why not? It's just a matter of increasing the fps of the reload animations in the QC file. But I know that you know that because you changed the mortar reload speed. So what's wrong?
     
  4. Trickster

    Trickster Retired Developer

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    Because I change it in the NF Shotgun pistol, recompile it, but nothing ever changes. I would assume it's something bugging out in relation to the fact that there's 2 different reload animations for the Shotgun pistol, dependant on if it's empty or there's still a shell left.
     
  5. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    Well delete the second animation ( with 1 shell left ) if it would fix the problem, I don't think anyone would give a fuck if they do or do not see that shell in there when they are reloading, they shouldnt even be looking at that tbh...
     
  6. harryhoot1

    harryhoot1 Member

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    Just curious
    Did you try to modify the nf_pistol1 or nf_pistol2?
     
  7. FN198

    FN198 Member

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  8. ImSpartacus

    ImSpartacus nerf spec plz

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    Needs moar hats.
     
  9. Trickster

    Trickster Retired Developer

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    How about no.


    Pistol 2 I think.
     
  10. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    meh . . .
     
  11. harryhoot1

    harryhoot1 Member

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    The shotty pistol is actually the nf_pistol1.
    I know, weird right?
     
  12. LordDz_2

    LordDz_2 Strange things happens here

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    In the scripts it says:
    "viewmodel" "models/NF/Weapons/v/pistol2/nf_pistol2.mdl"
    "playermodel" "models/NF/Weapons/w/pistol2/nf_pistol2.mdl"
     
  13. Trickster

    Trickster Retired Developer

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    I could swear that the .qc had animations for empty and 1 shell left.
     
  14. harryhoot1

    harryhoot1 Member

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    $modelname "NF\Weapons\v\pistol1\nf_pistol1.mdl"
    $model "studio" "reference.smd"
    $cdmaterials "\"
    $cdmaterials "NF\Weapons\v\pistol1\"
    $cdmaterials "NF\Characters\"
    $cdmaterials "NF\Characters\GI\"
    // Model uses material "nf_pistol1_2sided.vmt"
    // Model uses material "nf_1p_skin.vmt"
    $attachment "MUZZLE" "MuzzleFlash" -0.00 0.00 -0.00 rotate -0.00 -90.00 -180.00
    $attachment "SHELLEJECT" "DummyShellEMPTY01" -0.00 0.00 0.00 rotate -0.00 -0.00 -180.00
    $surfaceprop "default"
    $illumposition 6.100 0.300 -27.600
    $sequence idle "idle" ACT_VM_IDLE 1 fps 30.00
    $sequence reload "reload" ACT_VM_RELOAD 1 fps 27.00 {
    { event AE_CL_PLAYSOUND 9 "NF_pistol.barrelopen" }
    { event AE_CL_PLAYSOUND 34 "NF_pistol.shellin" }
    { event AE_CL_PLAYSOUND 67 "NF_pistol.barrelclose" }
    { event 6001 26 "2" }
    }

    $sequence draw "draw" ACT_VM_DRAW 1 fps 30.00 {
    { event AE_CL_PLAYSOUND 3 "NF_pistol.deploy" }
    }

    $sequence draw_empty "draw_empty" ACT_VM_DRAW_EMPTY 1 fps 30.00 {
    { event AE_CL_PLAYSOUND 3 "NF_pistol.deploy" }
    }

    $sequence shoot1 "shoot1" ACT_VM_PRIMARYATTACK 1 fps 30.00 {
    { event AE_MUZZLEFLASH 0 "PISTOL MUZZLE" }
    }

    $sequence shoot2 "shoot2" ACT_VM_PRIMARYATTACK 1 fps 30.00 {
    { event AE_MUZZLEFLASH 0 "PISTOL MUZZLE" }
    }

    $sequence shoot3 "shoot3" ACT_VM_PRIMARYATTACK 1 fps 30.00 {
    { event AE_MUZZLEFLASH 0 "PISTOL MUZZLE" }
    }

    $sequence melee "melee" ACT_VM_SECONDARYATTACK 12 fps 30.00
    $sequence reload_empty "reload_empty" ACT_VM_RELOAD_EMPTY 1 fps 27.00 {
    { event AE_CL_PLAYSOUND 9 "NF_pistol.barrelopen" }
    { event AE_CL_PLAYSOUND 34 "NF_pistol.shellin" }
    { event AE_CL_PLAYSOUND 81 "NF_pistol.shellin" }
    { event AE_CL_PLAYSOUND 110 "NF_pistol.barrelclose" }
    { event 6001 26 "2" }
    { event 6001 27 "2" }

    }


    nf_pistol1 clearly has the shotty pistol reload animations and sound script (in bold).
     
  15. Grantrithor

    Grantrithor Member

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    Oh shit nerding it up, the nf_pistol 01 is shotty, someone call the president.

    Cool gun names guys, SMG 01,02,03, Pistol 01,02,machine.
     
  16. Deadpool

    Deadpool SVETLANNNAAAAAA

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    lols, can we still get the mustaches?
     
  17. FN198

    FN198 Member

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    i dont care if it's french, give grens the stache
     
  18. ImSpartacus

    ImSpartacus nerf spec plz

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    French? Let's not get out of hand, Empires has a reputation to uphold.
     
  19. Grantrithor

    Grantrithor Member

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    EPIC server is hosted in France, what do you know about next level web hosting hater?
     
  20. ImSpartacus

    ImSpartacus nerf spec plz

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    It's not cawing smart, that's what.
     

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