PSSST!! secret art project!!

Discussion in 'Art' started by f1r3w4rr10r, Feb 4, 2011.

  1. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    30 euros= how many pounds?
     
  2. complete_

    complete_ lamer

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    this sentence is megagay
     
  3. Trickster

    Trickster Retired Developer

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    £25ish, but it's not quite that, it's around £20 or so once everything is sorted. The way things work out is a little convoluted for tax reasons and stuff.
     
  4. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    so i practically finished the crates today from my POV
    but MOOtant keeps telling me that i should redo the diffuse map too because he wants a different look
    but i dont think i can achieve this with just a new texture
     
  5. -Mayama-

    -Mayama- MANLY MAN BITCH

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    "filler"
     
  6. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    oh you ar da mista cleva man now?
     
  7. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Ignore the diffuse map request, we can do it later and if your model has a decent UV unwrap it won't be a pain in the ass.
     
  8. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    k
    so i will have to look how to write a decent .qc file with all the LoDs and i can upload it tomorrow
     
  9. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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  10. -Mayama-

    -Mayama- MANLY MAN BITCH

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    A diffuse map is a texture you use to define a surface's main colour.

    Texture mapping is a method for adding detail, surface texture (a bitmap or raster image), or color to a computer-generated graphic or 3D model.


    So you basially say "No i dont want to make A (diffuse map) because I think it only needs A (texture map).

    Its the fucking same.

    Their are 2 possiblilites, you are completly wacko or you dont have a clue what you are talking about.
     
    Last edited: Mar 10, 2011
  11. MOOtant

    MOOtant Member

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    Texture can be any function like f(x), f(x,y) or f(x,y,z). It doesn't have to be a bitmap. From abstract point of view you don't care if it's bitmap or procedural texture as long as you can sample it.

    Diffuse texture is just a map of diffuse (lambertian) light coefficient. Bodies usually absorb light but for simplicity we can store RGB - positive color.
     
  12. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    mayama you dont get the point
    i fucking know what a diffuse map is and how to make it
    the problem is, MOOtant wanted a completly new LOOK of the crate
    and thats not easily achievable by just changing the diffuse map imo
    from an artists point of view the model and the diffuse map play together much more then you'd think

    imagine you got a model of lets say a dog with a fur texture
    hey lets change the look and give him scales!!!
    now that would look like shit
     
  13. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Because you made a new highpoly you need a new bumpmap anyway so a new diffuse map is just a small tiny bit of extra work.
     
  14. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    dude
    i made the highpoly because of the bumpmap that gets autogenerated with it

    and if you think its that easy painting a texture: paint one yourself and give it to me
    i will use it then
     
  15. MOOtant

    MOOtant Member

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    firewarrior you can bake a material that's a blend of several procedural textures.
     
  16. -Mayama-

    -Mayama- MANLY MAN BITCH

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    I was pointing out that you made a completly new model, means you need a new difusemap anyway. Whats the problem. You dont try to put the new bumpmap on the old lowpoly?
     
  17. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    no i didnt made a completly new model
    i only optimised the old one

    anyway
    i put the .max file on the svn
    should i put the compiled stuff on the svn too?
     
  18. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Dunno but making a new model from scratch would be less effort. You need to paint the handhold in the defuse map anyway, same with the ambient occlusion shadows of the whole model. If you want to make sure that it looks nice ingame.
     
  19. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    there is no ao map
     
  20. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    painted the handles and hinges
    models are ready to upload to svn
    just waiting for the go
     

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