Nine mining removed in 2.2? Really?

Discussion in 'General' started by Tovarich Cookie, May 13, 2008.

?

do you WANT nine mine?

Poll closed Feb 6, 2011.
  1. Yeah.

    38.1%
  2. No.

    31.0%
  3. Really, i dont care.

    31.0%
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  1. CobaltBlue

    CobaltBlue Member

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    He is assuming it is also getting a larger blast radius along with the damage increase. --So that one mine can kill in a larger radius, killing other infantry next to the noob.
     
  2. -Mayama-

    -Mayama- MANLY MAN BITCH

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    I think a larger blast radius might be overpowered...
     
  3. CobaltBlue

    CobaltBlue Member

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    OH! What if grens got 9th mine explosion for thier 4th/5th lvl skill bonus?!!!
     
  4. Empty

    Empty Member

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    It's being removed.
    M00tant doesn't want it, he's not going to make it a skill.
     
  5. LittleDog

    LittleDog Member

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    I still don't see the reason behind removing it anyways. It seems like he's removing it just because he doesn't like it. I've asked people and the only answer I've gotten is "to stop Greifers from flipping their own CV"

    If that's what you're trying to stop then somehow make it so mine explosions don't effect teammates/teammates vehicles.

    If you're doing it to stop ninjas going after buildings, that means you need to get rid of engineer grenades or their ammo boxes, because they can do the same thing in the same amount of time. The time it takes to put down the mines and detonate them is the same as it takes to throw the grenades to blow up the building. Even more, The grenadier has to be near the building to do it, Where as the engineer can throw grenades.

    There is absolutely no good reason to remove 9 mining. Any 9 mine attempt can easily be stopped by a MG turret.
     
  6. Solokiller

    Solokiller Member

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    It's a bug, not a feature, that's one of the reasons as to why it's being removed.
     
  7. KILLX

    KILLX Banned

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    What Solokiller said. To add to that, the main reason from what I understand that it has survived so long is that it never warranted the removal. It was a useful bug that I don't remember anyone complaining about, in 1.071b that is. In 2.xx, a number of people have complained about it. MOOtant views it as a dirty little hack that detracts from teamplay in Empires. I have to agree there. Without 9mine, you would need a number of people to achieve the same thing. With 9mine, a single grenadier can stop an assault. Empires is about teamplay, not who can drop 8 mines and stand there like an idiot using a 9th mine as a detonator.
     
  8. Krenzo

    Krenzo Administrator

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    Incorrect, I did it intentionally. If it were a bug, then all of your mines would also explode when you switched class away from grenadier. They do not because I chose to do it differently.
     
    Last edited: May 21, 2008
  9. LittleDog

    LittleDog Member

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    Then why are ya letting them remove it?
     
  10. rampantandroid

    rampantandroid Member

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    TBH, I think that a decrease in greifing alone justifies this move. I don't speak for MOOtant though.
     
  11. dizzyone

    dizzyone I've been drinking, heavily

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    Why shouldn't it be removed?
     
  12. CobaltBlue

    CobaltBlue Member

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    I back the removal of it, but I DO like this idea a bit better.

    If it was a 4th rank Inert Skill, then:
    • It would stop almost all 9-mine greifing, since players would have to be playing seriously to even reach Staff Sargent durring the game.
    • It would drastically cut back on ninja 9-mining, again since requiring Staff Sargent drops the number of people who would get the 9-mine in a game.
    • 9th mine explosions would still be a possible tool (not technically removing a feature).
    • Gives grens. an Inert Skill
    I just think it is a really good compromise if that's what you want to call it. Putting it at a rank that is hard to achieve is almost like removing it from the game, and yet not quite...

    Oh well, maybe some day.:pathetic:
     
  13. Empty

    Empty Member

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    What do you use 9mines for apart from escort and ninja?
     
  14. CobaltBlue

    CobaltBlue Member

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    Personally?
    • Random buildings I come across in my travels.
    • Bridge on slaughtered.
    • Vehicles with diffuse, like on Gylcian.
    • Infantry that are trying to avoid my mines, like on shadow and canyon.
    9th mine tactics don't require 9 mines in the same spot, I'm a fan of the 3-mine method.

    Honestly aside from that first one, I rarely setup myself up for good 9th mining tactics, usually it is better to spread-um out and leave-um.

    I love it when you put a few mines at a flag, and the apposing team avoids them and starts capturing it. Then! out of no where! one of there noob-mates runs in, not seeing the mines, and accidentally blows them all up! (with the mines the rest of them successfully avoided):eek:

    That is some delicious tragedy slathered with hilarity.

    P.S. 'noob' wasn't in my firefox spellcheck dictionary until just now.:pathetic:
     
  15. Empty

    Empty Member

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    Noob isn't a word ;D

    All of those functions can be fulfilled easily by a freelancing engineer, which is what most freelancing troops should be.
     
  16. MOOtant

    MOOtant Member

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    Removal of 9th mining makes balancing escort much easier.
     
  17. CobaltBlue

    CobaltBlue Member

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    Very Very true. Removing squad powers would too.
     
  18. Demented

    Demented Member

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    How so?
    I always figured it was easily countered by pushing a rifleman onto the mines. :p
     
  19. KILLX

    KILLX Banned

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    False.

    In this example, imagine the Brenodi comm in its starting point on emp_canyon. Now, a Grenadier is in that base, and has dropped 8 mines directly behind the Brenodi comm. This Grenadier switches to his mowtar, crouches, and fires upon the Brenodi comm. The movement created by the impact of the mowtar will, in 99% of the cases, cause the mines to be triggered. Removal of 9mine does NOT hinder comm ninjas, only base ninjas. If anything, it encourages them to use the more damaging 8mine + mowtar tactic.
     
    Last edited: May 22, 2008
  20. Ikalx

    Ikalx Member

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    Oi oi...don't say that! Those are all things that a gren should regularly do, at least anyone who's played gren has 9-mined a lot of buildings and it's much more effective than engy's taking down buildings because there is no grace period - just lay and detonate = building down. Engies frequently get pwned in the act of taking down enemy buildings, and require a little more teamwork.

    Anyway, even if we're removing 9 mine, you're still supposed to be able to trigger the mines by shooting above/at them or something. Personally, it's never worked for me...but i'm still a little bit noobish anyway and i'm not for keeping it, just don't say that a large amount of the abilities of the gren can be filled by an engy. If you'd said "you can do that without 9-mine" it'd be different ^^
     
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