I'm sorry that you lack reading comprehension and couldn't tell I was specifically referring to escort.
Sick burn. Anyway here is my suggestion, if the team is low on engieers be one yourself. I sacrificed my time and the entire round helping and reviving others when I knew I could do the damage we needed to hold back more efficent. I mean I like shooting people too, why do I always have to be an engineer? Why am I put in a situation where if I don't play support nobody will? Thats another thing, I should rename the thread to bad behavior or somthing. Why do vets feel that don't need to play support? I am always playing support and ive activly played for atleast a year and 3/4, there needs to be more support players, if a team is 25 1/4 of them should go support. There should be 6 engineers with revive, not 2.
What, you need more engies than a measly 25%, number of players doesn't matter. Also, nice job trying to make a point of saying that you need a quater of the team to be "support" and then picking a number that is not divisible by 4.
As you might have noticed I barely read entire threads and posts, but due to me very low attention span I just reply to the first wrong thing I read. I appologise for being a derp.
A lot of vets play support, but not support in the sense of building turrets but more as a front line combat engi like nihia and shit. + Tis forum sounds like r/dota in his post
Teef I find that surprising, I do like playing engy and do start most times trying to be one. Then tanks start rolling around and no one will switch to gren. So I start grening and stay a gren for most of the round because again, no one wants to switch to gren. I admit this can change somewhat if you have certain players on your team. Most times I have to gren when I'd rather be doing something else though. On the point of new commanders, I have to wonder somewhat just how many of them actually played a rts before. Some of basic empire commanding isn't much different from regular rtses, but they struggle for the longest time on what they should be doing. I'm not like JGF who says you need a rather high amount of playtime to command. I just want them to go to the practice server or start a listen server and just learn how the comm controls work. It is much easier to help someone f they know the basic controls.(And willing to actually listen.) Also one of the biggest hurdles for new commanders is the fact they need to hop out of the seat and build 90% of base themselves usually. This isn't too terrible in really large games because there is almost some guy sitting around the base or somewhere, but less than that, like 10v10, and things go bad pretty fast.
I agree with you on this. JGF I think once said they need 600-1000 hours, which is absolutely absurd.
As far as rage/word, these two posts have pretty much maxed it out. I don't think any two posts could've crammed anymore rage into that small a space. I think I barely have 1000 total steam hours, and I'm basically the greatest com ever. JGF doesn't know what he's talking about.
JGF still fucking sucks at this game. 600-1000 hours is fucking absurd, you can command after 20 hours imho if u want to learn.
Yep, Commander is IMO the easiest job to reach 60/100 level, you only need to passively receive infomation about research/building placement. You hardly need any experience to reach 75/100, the level of average pub comm. Paradox is right, I'd divide Engineers into combat and support Engineers. But Nihia is a support Engineer, not combat, me and YouzY are the examples of combat Engineers.
You turbo nerds, you're all missing the most important engy, the base bitch. If he doesn't build the buildings, who will? Oh wow look at this so helpful thank you reddit it's great when a website allows users under the age of 18 to post.
Commanding isn't that simple, sure you don't need 600 hours to do a decent job but you do need a lot of experience. I think you'd need to play 3-4 times on the official maps on each side, try all tanks with different armour/weapon/engine combos and pay close attention to where other commanders place buildings. Early commanding is mostly just copying other commanders you see so it's not that difficult but I'd still recommend what I've said above. 50-80 hours at least. Of course there are also maps where it's easier to command and maps where it's harder. Slaughtered is piss easy, I'd recommend starting your commanding career with that map. Buildings always go to the same place, research almost always the same, first to heavies wins. Harder maps are Duststorm and Cyclo because they are a lot more open and there is a lot of space for different building placements and research.
of course it isn't until you've put in thousands of hours like me and played at least 5 scrims that you can call yourself a MASTER COMMANDER DEATH ENGIE