If the smoke is black, how do you see through it? Infa-red vision (spelling?) Enemies would have to be seen differently to Allies, due to FF issues Also smoke grenades could be replaced with this sort of technology, to block corridors. and on a final note, COULD PLEASE someone make a large cs_office type map?
To reply to a few posters; You can already spam smoke grenades if you have an ammo crate near you. Doesn't lag for me, though. And the gas doesn't need to be visible at all btw.
maybe yust get the distort effect (the one you get like above a fire, its in hl2 so it shoud be easy) when allready receaving gass damage (thisway newb players wil get it quiker wat is damaging them)
I don't lag in smoke at all in source games. I still like this idea and I think it would add more intensity to battles.
I think it would take away from the current gameplay, by making the game even more complex. Because you have to plan for even more defenses and offenses, you have to slow down and make sure that you are prepared for a gas offensive. eg. the game would get bogged down by such a big change. I think adding gas is an extravagence and doesn't really fit into the gameplay. Gas was useful in WWI because everyone was stuck in a trench and there wasn't much movement. This game if far more fast paced than that. I don't think it will add to the gameplay, I still don't like the war crimes aspect, and I don't like how some machines will lag as a result.
maybe yust REPLACE the smoke grenade by gass! nobody uses smoke cous they dont do wat they are supposed to do (fool turrets and players, turrets dont bother smoke and look troug it and for players the smokefield is to small so you cant really hide in the cloud (ppl woud see your feet, head, teammates, yust fire random on it and hit you etc...) )
So, you are offended by the use of gas because you consider its usage a war crime, but nukes and dying of radiation are perfectly acceptable? That is quite the double standard. Besides, it wouldn't actually slow down the gameplay. All one must do is go to the armoury (does going there slow the offensives down right now?) and then equip the gasmask. And as for the major lag that people encounter when smoke hits the field: I have yet to encounter such lag (I have a Geforce 420 MX). Or optionally, have a less intensive gas cloud. Toxic gas doesn't HAVE to totally obscure the battlefield. Perhaps make the gas slightly transparent?
Right now vehicles (especially arty from range) trump totally infantry. Giving arty yet another way to annihilate huge groups of inf will make the game less balanced along two dimensions: inf will be even more greatly nerfed; arty will be even more powerful. So at the moment, I would say gas is redundant with HE shells and therefore should not be included. In the future, if arty does less damage vs. inf and vehicles, then gas could be included as an alternative weapon to target inf. -Matt
It'd just add another way to attack the enemy. It wouldn't double the artillery's power or anything. And as I said, it's really other people that do the killing, since I don't think the gas should directly kill anybody - just disturb.