f1r3's art

Discussion in 'Art' started by f1r3w4rr10r, Sep 29, 2014.

  1. BigTeef

    BigTeef Bootleg Headshot master

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    Cool that is more than enough.
     
  2. Grantrithor

    Grantrithor Member

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    all the BE guns.
     
  3. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    So I am working on the low poly right now. I am rigging it and also setting up IK chains. That's something all animators should like to hear.
    [​IMG]
     
  4. flasche

    flasche Member Staff Member Moderator

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    i have a bit of a dent there inbetween the tendons (?) and more of a bulge from the bone aswell. not as stong as on the outer side but in sum its definatley more defined then on your model. but you are right we have very different arms/hands, and we see them all day, so we probably also have very different pictures in our heads. could be thats why its said to be so hard to get right. ^^

    it looks good really.
     
  5. w00kie

    w00kie Mustachioed Mexican

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    there is a thread from far far back where someone used tripplehead2go for 3 monitor gaming setup and he had the 3 hands in full view all the time. (I'm jelly)
     
  6. complete_

    complete_ lamer

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    i'd rather the player model hands be tackled first. those "things" are horrendous
     
  7. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Do you mean the world model or the first person model? Because this is for the first person mode and could theoretically be used to make new world models as well, but those would also require a remake of the rest of the character.

    Also I will be gone till Monday, so I don't know how the progress will be till then.
     
  8. complete_

    complete_ lamer

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    the world model. i remember fooling around with it in gmod and the hands are just so bad
     
  9. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    So I think this will pretty much be the final look of it:
    [​IMG]
     
  10. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Looks pretty good in game as well.
    [​IMG]
     
  11. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    You forgot about dirt under the fingernails. 1/10.
     
  12. flasche

    flasche Member Staff Member Moderator

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    the hair looks kinda odd
     
  13. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Yeah that was actually what I was thinking as well. I might redo it if people find it looks weird.
     
  14. complete_

    complete_ lamer

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    it looks like he has vitiligo
     
  15. BigTeef

    BigTeef Bootleg Headshot master

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    I don't think anyone will care about the hair on the arms.
    Not promoting laziness but I seroiusly doubt people will care about individual strands of hair on the arms.

    We are lucky enough for people to even redo the models.
     
  16. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Found a better way to do the hair. Once I had found that, it only took me about 30 minutes to push it through the complete workflow.

    [​IMG]
     
  17. Grantrithor

    Grantrithor Member

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    Is there a way to do hair with a particle? Or would it make the arms look like grass is growing on them?
     
  18. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    You can't do that in a game without a lot of performance loss. Those hairs where actually particles in Blender. I baked them to a texture. Mind you, this screenshot only shows unlit diffuse. No normal map, no lighting.
     
  19. Z100000M

    Z100000M Vithered Weteran

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    jesus christ this looks like a swarm of maggots were moving around underneath someones skin
     
    Last edited: Oct 26, 2014
  20. BigTeef

    BigTeef Bootleg Headshot master

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    dam gurl ur nails lookin gewd
     

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