Empires on UE4?

Discussion in 'Off Topic' started by thomasfn, Aug 31, 2014.

  1. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Yeah, but that's what we should have moderators for. Keeping discussions on track. I would have done it, if it was in the art sub forum. (My powers only extend so far... :( )
     
  2. Z100000M

    Z100000M Vithered Weteran

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    Exactly, this isnt an acedemic place or a philosophilcal oratorium. There is nothing wrong with people willing to discuss something else. There are no (some might disagree) "X general" threads, in which OF would be discouraged, either
     
  3. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    I didn't say people are wrong to discuss other topics. But they should at least open their own topic, if they wanted to do so.
     
  4. McGyver

    McGyver Experimental Pedagogue

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    Please open a new thread if you want to discuss this. This thread is for discussion about Empires on UE4 only.
     
  5. BigTeef

    BigTeef Bootleg Headshot master

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    Every single game thread I made, it has been shit posted to hell and derailed.

    This is nothing new, and the natural progression of things.
     
  6. Z100000M

    Z100000M Vithered Weteran

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    Then we'd end up with four times the topics for no reason. It would also take whole discussions out of context present in previous threads.
     
  7. Kylegar

    Kylegar Specstax Rule

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    So, I've been playing around with UE4 more and more. I have a projectile system working in a test game I'm making (spending about 2-3 hrs a week on it), and I'm implementing weapons. I doubt it will become anything.
     
  8. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    I quite enjoy the idea of talking about off-topic threads in a thread that's gone off-topic.
     
  9. Z100000M

    Z100000M Vithered Weteran

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    Isnt that by now like the go-to attitude when making an empires clone?
     
  10. Kylegar

    Kylegar Specstax Rule

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    I posted this elsewhere, but the first time I ever get access to a new engine, I play around with creating Empires in it. It's kind of my test to see if it's possible. In Unity, I did a commander mode, in UDK I did vehicles (ran into the same problems Jephir did with Factions), in UE4 I'm playing around with shooting mechanics.

    I have no illusions about these things being just tests and never seeing anything come of it. I'm currently working on an Infinite Dungeon Building/Exploration game that I'm porting to UE4 (for better control over how it renders).
     
  11. Z100000M

    Z100000M Vithered Weteran

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    UT engine rougelike? Sounds pretty neat.
     
  12. Kylegar

    Kylegar Specstax Rule

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  13. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Looks like a neat idea. Give a shout if you need help making models.
     
  14. Kylegar

    Kylegar Specstax Rule

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    I got mad at porting my game to UE4 so I'm playing around with my UE4 Empires thingy again. I fixed weapons, so now they work with projectiles. Gonna try to do a class/loadout thingy.
     

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