Empires on UE4?

Discussion in 'Off Topic' started by thomasfn, Aug 31, 2014.

  1. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

    Messages:
    4,251
    Likes Received:
    10
    Trophy Points:
    0
    Dielectric = Non-metallic.
     
  2. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    What candles said. I.e.: plastic, polished wood, leather and stuff like that.
    The basic difference is this: Dielectrics usually reflect light without any change in color to the reflected image, but they tend to be not as clear. Metallics on the other hand reflect a lot more clearly, but tint the reflective image with their albedo color. (Albedo is the the basic color of the material on it's own without any light affecting it.)
     
  3. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    does that mean a mirror actually tints the light as well since its a metal backing that does the reflecting?
     
  4. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    I am honestly not sure...I think glass is another kind of animal altogether. And then there's also this thin layer effect that's not yet implemented in PBR at all.
     
  5. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

    Messages:
    4,251
    Likes Received:
    10
    Trophy Points:
    0
    It's related to surface roughness, diffuse vs specular reflection and perception of color. Suffice to say, mirrors are so incredibly smooth on the coating that there's zero diffuse reflectivity. If you make a mirror out of perfectly smoother copper, it'd look very similar.
     
  6. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    Yeah candles is right.
     
  7. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
  8. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    sexy as it gets baby.
     
  9. Kylegar

    Kylegar Specstax Rule

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    I played around with creating an Empires-like game in UE4. Porting models is one thing (and very very easy). Writing all the code and getting the game to actually work is another.

    I had some ideas for a commercial sequel to Empires, but there is absolutely 0 interest for that to happen.
     
  10. BigTeef

    BigTeef Bootleg Headshot master

    Messages:
    7,036
    Likes Received:
    36
    Trophy Points:
    0
    Not necessarily, it doesn't hurt to pitch some stuff.
     
  11. Kylegar

    Kylegar Specstax Rule

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    This is what I wrote ~5 months ago.

     
  12. Vdragon

    Vdragon Member

    Messages:
    130
    Likes Received:
    6
    Trophy Points:
    0
    Hatpires, yes please.
    The thing is, you won't probably need such system if the game is kept developed by voluntaries and not salaried peoples.
     
  13. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    You definitely still would need such a system.

    You just do what Valve does and let content creators earn something for the content that they make. The goal of the game isn't to make money - it's to get more quality content. Allowing content creators to get paid for good work passively controls and curates the system.
     
  14. 101010

    101010 Member

    Messages:
    996
    Likes Received:
    2
    Trophy Points:
    0
    So just an idea but.....
    What about reaching out to another Dev team ?
    Nuclear dawn is in the same state as Empires.
    Imagine what could be accomplished by combining both sets of developers.
    They have always had way better infantry and AI.
    I just think it would be amazing combining both game on a new engine.
     
  15. BigTeef

    BigTeef Bootleg Headshot master

    Messages:
    7,036
    Likes Received:
    36
    Trophy Points:
    0
    No

    <6chars>
     
  16. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

    Messages:
    7,243
    Likes Received:
    13
    Trophy Points:
    0
    Nuclear Dawn has salaried workers. That alone makes this plan fall flat on its face
     
  17. Urknall

    Urknall Member

    Messages:
    158
    Likes Received:
    0
    Trophy Points:
    0
    Why not? Contact them... as player, it doesn't make a difference if the game has a commercial backround or not. I like to play "RTS & FPS" and it is a question of time, before other developers will see potential and the idea behind this. The complete concept is online on Steam and the official manual of Empires.

    Natural Selection 2 might be the first step!!!
     
    Last edited: Oct 26, 2014
  18. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    if it goes commercial it makes a huge difference if you hold IP rights (for concept and assets) or not - apart of that even if it doesnt, noone will risk his game being taken down due to claims.

    also what do you contribute? ideas? we all have ideas - create content (useable content) or code, then you have a chance in having a say at anything.
    sure sometimes ideas alone are helpful, its the rare exception of the rule though - usually its work that needs to be done.

    but lets assume devs today decide to port to UE4 (or any other engine). apart of the time it takes and even if empires models get reused, exept of nicer lighting, everything will still look as shit as before and even worse there will be null maps, null props, null textures, null nothing apart from horribly outdated looking game assets. and will everything be working? the rigs, the animations ...

    see, theres so much work to be done before it gets realistic. thousands of work hours. whos gonna do that? theres noone getting payed, its all people doing things in their spare time and ever single one of them is having their own ideas they care following more then those of others - who at worst just want to tell them what to do ...
     
    Last edited by a moderator: Oct 26, 2014
  19. Urknall

    Urknall Member

    Messages:
    158
    Likes Received:
    0
    Trophy Points:
    0
    Hm? I'm suprised, you don't know me. Anyway, change the story, the concept and the look a little bit and you can make your own game without risks.
     
  20. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    Could you at least link or name the project you have worked on?
     

Share This Page