A trigger_hurt would do it if set to damage physics objects (I think). func_brush is the new func_wall_toggle, use the enabled/disabled inputs. Alternatively, you could use the new entity coming in 1.06 to prevent any building in the first place (not really a solution).
can an engy build on a func brush ? mr_q: very true, it had orgininaly equaled out the map but now that i had to re-do the nf base it does leave them wide open, the orginal nf base had a front and back, sort of like a drive though that left there bits in the open just as the brenodi's are. cpugeek: oh come now ive gamed with you on nf before and you were the com and did not move at all, and we have wooped them. ^dee^/6th i dont know really i dont think the engy can build on func's but then again i did not try yet, i think that really if you take the towers down the turrets are not really but a step away without geting repairs they go down fast. but then again i really wish they would go down as well.
lmao... good one sheepe, trust me the orgininal map i did for C&C1 had a coast line, unfortunatly , im out of build room maybe i can convert some of the skybox to map space when the aircraft 'scale size thingy' is done. also to whomever things the map is unballanced... i assure you its not, i got my arse handed to me, as we had every single res spot and the other team did some stratigic planing, and re obtained there res spots. and well heh ours as well ... as both sides, and i had a good teams too.
well i thought i would let everybody know how the update is going, i dont have a lot of time on my hands as i did when i started this map, but im working on new textures right now , i have a new grass for all those that cant stand to look at the current hl2 grass .. and am working on a moutain texture, which i actually happend to take the picture of a moutain side while i was walking from my navy base to malibu beach one day while gathering textures a few years ago. i have already done a bit on the nf side to ballance it a bit, and added walking ledge to the towers , and changed how you use turrets in them... thats all i have for now , besides the damn cv's stuck in the ground at start... nades' and everything else is ok just not the cv's i must have a outdated cfg file for my editor or somethin.
well just showing some progress, now that ive learned so much from doing models making map textures is a lot easyer. drawing out the shaddows on a mountain cliff texture , not easy :p. well here is what the new texture will look like , now that i can copy the valve textures and just swap out the under lying picture to the blend textures i should beable to really put a lot more texture work into this one, well at least a lot more then it has now. keep in mind this sshot is just from a cheapy screen grab and the level is unlit and the texture has not be correctly placed or scaled yet.. ___edit____ also if you cant tell its a new grass texture as well
I love the new grass texture, that all looks great. you sure it's suitable for the side of a mountain? i dunno, it just seems a tiny bit outta place...
ok here is another new texture , the mud. also i have put the rock model i worked on a long time ago in, if you look close at one of these pictures you can see where i carved out the nf second intrance ... . . .
Dude, that grass reminds me of tiberium! Great job on the new textures. Here's a hint though: grass doesn't grow underwater
wow looks great you can see in other screen shots that the grass turns into mud when it goes to the water gj hellion cant wait to play it
well just a bit more for an update, the gard tower now 1 piece and you can only build inside on the floor, making it more for a guard tower instead of an assult tower :p although in the picture you can see that there is now another place to set the defence. you can also see the 2nd entrance to the nf side better in one of these shots... .