Discussion in 'Mapping' started by Omneh, Feb 16, 2009.
I'll add moar mirrors later.
I will keep that up to date with each release.
How long does it take for the bluddy thing to fkin lanuch? :p
sonecha: turns out silo doesnt suck
me: ye but the middle is so big, half your team is always their doing nothing
Sonecha: the middle is like a blackhole, it sucks both teams in doing nothing
Sonecha: if you controll the middle it only sucks your team in.
Me: indeed theirs to much ground to walk on
Make middle smaller and the buildings have to much area you have to control
you need 10+ people to controll it
the rest of the map is like canyon
So you end up playing 4 versus 4 emp_canyon matches
with a player magnet of uselessness in the middle...
Rocks Checkered Texture!!!
some hills have holes (sew the displacements)
I've pretty much finished the next release of emp_silo, behold the new minimap, and playeth spot thee difference on it.
what is the passage that was added ?
Add some water pools to the middle... Craters and Trenches would be nice too...
Played the map for the first time on Empires Public Server.
Are there some textures missing?
Normal or specular map I think.
Both probably if it's using both, because they're the same texture if it uses both.
Emp_Silo RC3 is now released!
Thanks go to drummerx for the hosting and bspzipping.
Thanks to jekotia as well
Altered layout, general bugfixes. Should be the last release I have to do for a while.
I recently played the map for the first time. Awesome work. It plays great and looks very nice.
Map is great.
I very much enjoy the area around the silo in the middle, where cover and Z-variation creates a good place for infantry combat.
Omneh, optimise this map more.
People still complain 'bout lag
And fix the color correction turing on and off >_<
I am already yelling at Omneh for lag issues.
They will be fixed for version 4.
I bet he didnt fix the displacements (as in parts of them being drawn though not seen).
Omneh's given this map to me a while ago and it's almost ready for release. It is heavily optimized but no changes to the map itself.
If anyone would be willing to help compile using VMPI it would be greatly appreciated as this map has more than a hundred individual lights and thousands of interior faces that add up to a very long VRAD compile time. If you want to help, make sure you have everything needed for VMPI, come into #empiresmod on irc tomorrow around noon EST and I will send you the necessary files.
does it work for light now?
ah I forgot about the vrad bug. Oh well, vvis is fast enough that vmpi isnt really needed. Nevermind, I guess.
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