Emp_silo (working title)

Discussion in 'Mapping' started by Omneh, Feb 16, 2009.

  1. TheAmethystDuke

    TheAmethystDuke Member

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    I just got a nerdgasm,

    Ah dear science, that map looks sexy.

    Sexiest map evar.
     
  2. Omneh

    Omneh Member

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    Just compiled it tonight on OmegaK2's god machine...

    ... well, I'm pretty sure you can guess whats gone wrong from the screenshot.

    On the plus side, it looks beautiful.

    I honestly don't know whats causing static prop rendering to spaz out, there is a theory that it might be a singular extremely laggy model I accidently loaded into the map when I was making the tunnel exit.

    [​IMG]

    It was decided to have depression mode optional, so you can switch on colour correction for happy mode, and switch it off for emp_despair.
     
    Last edited: Apr 6, 2009
  3. Chris0132'

    Chris0132' Developer

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    Anyone caught using misery mode will be shot on sight.
     
  4. McGyver

    McGyver Experimental Pedagogue

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    Less rain and more sunshine might help with the mood swings and the fps.
     
  5. Chris0132'

    Chris0132' Developer

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    Unless a recent patch (i.e, in the last four or five days) has caused rain to qualify as a static prop, I highly doubt that.
     
  6. DrummerX

    DrummerX Empires Tyrant

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    perception doesn't' hurt FPS, it tends to help with it, played with this on TF2. I'd say turn down the light a bit, give it a darker tone, but still leave everything pretty lit up as it is, i like the looks of this
     
  7. arklansman

    arklansman Member

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    wut :confused:
     
  8. DrummerX

    DrummerX Empires Tyrant

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    When i was playing with it in a few TF2 maps, the higher perception count didn't seem to lower my fps, it actually raised it a few counts. Dunno if i was just lucky or not, but just shows that it doesn't lower your frame rate.
     
  9. [lodw]keef

    [lodw]keef Hobbit

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    ya high precipitation doesnt effect fps like at all on my maps either, whatever valve implemented is rather effective really.
     
  10. arklansman

    arklansman Member

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  11. Omneh

    Omneh Member

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    MINIMAP (YES IT DOES LOOK LIKE EMP_FOREST, I HAVE SIMON'S BLESSING HOWEVER)

    [​IMG]

    Also, more screenies.

    (SORRY IN ADVANCE TO EXTREMS)

    [​IMG]

    [​IMG]

    Nextgen bloom!!!1111 ftw

    Should be released, liek, soon
     
  12. [lodw]keef

    [lodw]keef Hobbit

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    Last edited: Apr 8, 2009
  13. DrummerX

    DrummerX Empires Tyrant

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  14. Omega_K2

    Omega_K2 Member

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    The fps problem in this map is prop-spam (should be better now :) ) and that it draws almost everything (gemoetry/brush wise),but meh, it should be OK now...

    If you don't screw the fps again >:P
     
  15. Omneh

    Omneh Member

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    bitches don't know about me switching off dynamic prop shadows :cool:
     
  16. Chris0132'

    Chris0132' Developer

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    Dynamic prop shadows shouldn't show up on static prop rendering budgets.
     
  17. Omneh

    Omneh Member

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    Every little helps.

    Seems I was a little overzealous with the func_detailing as well, which was causing the majority of the bunker (and the props therein) to be rendered.
     
  18. Chris0132'

    Chris0132' Developer

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    Oh so that was you? I thought it was me, I never actually got round to optimising the bunker so I was kind of expecting a lot of it to be rendered because of all the little fire ports.
     
  19. Omneh

    Omneh Member

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    HELP IS REQUIRED!

    Emp_Silo is now finished, but due the need for removing visclusters because they were eating my FPS, and the antiquity of my computer, I am unable to compile it in a reasonable amount of time without help. Unfortunately, brutos can't VMPI it, and I now need to find someone with a reasonably fast computer who is willing to leave it on for a while (I can't really say how long, but less that 12 hours, definately) to compile it. Either that or someone who posesses the know how to setup a VMPI compile. My unending gratitude goes to those who help out.
     
  20. blizzerd

    blizzerd Member

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    i could help i guess
     

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