Discussion in 'Mapping' started by Omneh, Feb 16, 2009.
That map looks gorgeous.
You wait until you see the nuke.
Set your monitor to default settings and make sure the map is bright enough to be actually played.
38 props on the last picture
I don't want to set the world on fiiiiire...
... I just want to start a flame in your hearrrrt.
So yeah, just as I say I'm gonna "optimise" something, I throw a massively particle heavy, thermonuclear explosion into it. Tsk Tsk.
Ignore the weird shadows on the terrain, thats already been fixed.
Middle is going to be completely redone, so to make it less of a clusterfuck of props (even worse now there are all the entities that make up the nuke there as well) and I'll be going for something a little more... sparse.
Due to an unfortunate technical fault, currently sitting in the control room for around 30 seconds is enough to unlock the securely locked BIG RED BUTTON, that when pressed gives you ten seconds to run like fuck before all the windows blow in and you have a really, really bad day.
For the pedants out there, YET ANOTHER technical fault has damaged the firing mechanism for the thermonuclear warhead, turning it into more of a very dirty thermonuclear fart (all that unused plutonium and shizz, remember?) than an event capable of turning the surrounding countryside into glass.
SOME MORE technical faults mean the nuke might not make it into the final cut. I'm still working rather hard on optimising the bastard, since its an absolute clusterfuck of entities and stuff. Which means LAGS.
29 props on those 3 pictures
Omneh, make a poll in your initial post.
"Hardcode ban Mayama from my map?"
But srsly...as long as you get the colour correction going, that nuke will be awesome...but 10 seconds? Srsly? How abouts this. Make it a minute, and stick some FFVII bomb music in there so people gets to run :D
I'd cut the nuke unless you can make it a particle system, they are much easier to optimise and also don't cause any lag, because they're all clientside.
He'd have to edit particle_manifest...which he can't
And I would have to acquire or make a nuke particle system, which I don't know how to do (unless you can convert a VMF into one)
Actually owning createda way to edit/change client files from server. Dont' ask how just that he has been able to. =D
I keep meaning to investigate whether or not particle manifests use the same system as soundscapes, if they do you could load one per map.
Well, if someone could find a nuke particle system for me, I would very much appreciate it, since I don't even know where to start with particle editor.
The nuke as it is doesn't cause too much lag for me on a local server with fast vvis... its a little slower than usual when it goes off, but never as slow as the average framerate on insurrection in similar situations.
Middle is being made much, much less prop spammy. I'm redoing the brushwork and building tunnels into there instead of those cramped rock formations that were not very good for visibility. Middle will be a good place to make a base and put your CV aside from the obvious con of the (now harder to detonate) nuke.
I'll have it done by the end of this weekend, for sure.
And now for something completely different.
Doesn't look quite right, but I like the way its going.
I'll hold my post till mayama counts the props =P
1. 39 Props
2. 26 Props
3. 34-35 Props
I like the latest pics. No brown.
From those screenshots i can tell that omni subconsciously wants to map for L4D.
make the fences non solid and place a player and a vehicle clip brush where
the fences are so people can actually shot through them
this will also make them cheaper, and accurate when lag occurs afaik
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