I like this map, as I have said before. I would like to say though that the map is BE sided on the NF side of the map. In that I mean if BE gets to the middle flag first NF will almost certainly lose, but if NF get to the middle flag first BE will not certainly lose. To gain the middle flag back NF has to literally fight an up-hill battle, which is quite hard in empires for a number of reasons. Also, BE gets those back-way alleys with their own personal garage door button, which is another huge BE advantage. Thirdly, they get the hotel roof, which is a pain. Finally, the church flag is a choke point against NF, since NF has to come out of that one location in their base, and BE gets 3 entry points and a open field to progress over. NF doesn't really get any of those advantages on the BE side of the map. NF has a bit of advantage at the courtyard flag with multiple entrance points to BE's 1-2 entrance points, but that advantage is reversed at the power-plant flag. Not to mention, the power-plant flag room it self is much easier to hold than the church flag room. At least that is my assessment.
It needs better home bases though, it sucked having your epic convoy and you take ove rhte map and when you get back to home base DERP SABOTAGED
Surprise, I updated this. Everyone that said RC9 is best or whatever can shut up since all the problems with RC10 have been fixed and Shadows is better than everrr.
Unless you reverted it to convoy combat you can never fix this map. Linear cap maps are fucking shit.
Cyber-kun, this map has been about 100x less fun since RC10. Seriously, whether or not you think it can work, it's just been far less fun. Can you at least give Scardybob the RC9 VMF or BSP so he can recompile it?
Have you played this version? If not, You are as stupid as Empty. If you have, you wouldn't be saying this.
I looked around on the new one. Lots of texture glitches, but I think you fixed the problem middle flag. Someone get this on Viper.