emp_cyclopean

Discussion in 'Mapping' started by halbalbador, May 25, 2006.

  1. Solokiller

    Solokiller Member

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    If you do a full compile you wont be able to see the 3D skybox trough the skybox in the map, otherwise parts of the level with repeat in the 3D skybox and will be seen trough the skybox in the map (confusing, eh?).
     
  2. halbalbador

    halbalbador Member

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    The final version is near completion, I still need to redo the minimap and it'll be finished after a few more final touches.

    One thing I did was I spruced up the upper left corner, lifting up the res nodes and placing them on wierd futuristic tower platform things which not only makes the area look cooler, it also adds depth to it's strategy making it more valuable as well as free's up the grassy area so people can make more buildings.

    Here are some screenshots. Everyone say this is a good thing?

    [​IMG]

    [​IMG]

    [​IMG]
     
  3. Broccoli

    Broccoli Member

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    Looking awesome! This has to be made official now!
     
  4. Krenzo

    Krenzo Administrator

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    Very nice looking
     
  5. Caelo

    Caelo Member

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    ìt does! also it looks a bit like the maps from UT2004
     
  6. Shinzon

    Shinzon Member

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    Very smexy looking :D
     
  7. Awrethien

    Awrethien Member

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    Woot! cant wait to see it in action!:cool:
     
  8. Carnifex

    Carnifex Member

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    I've got 1 suggestion. I'm not a good mapper, although I've learned alot since I first started :P.

    [​IMG]

    As you can see that pipeline sticking out there, just hangs in the air. You could make some sort of support underneath it so it looks a bit more realistic imo...

    other than that, really good job and I can't wait to play this map :D
     
  9. dumpster_fox

    dumpster_fox Member

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    Holy crap, he's right! That's a structural disaster waiting to happen! Get some scaffolding up there, stat!

    On a related note, use the torus brush tool to make the bend in the pipe look prettier. It's driving me up the wall right now.
     
  10. Carnifex

    Carnifex Member

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    :D :rolleyes:
     
  11. halbalbador

    halbalbador Member

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    Noted and fixed.

    [[​IMG][/B]

    Will add supports
     
  12. dumpster_fox

    dumpster_fox Member

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    Seckzy. It looks like the textures are even curving correctly, too!
     
  13. Broccoli

    Broccoli Member

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    Looking great. How about hollowing out the pipe, and having it so that infantry can move around inside it?
     
  14. Awrethien

    Awrethien Member

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    Nice idea! Would be a cool way to let inf sneek around. But I wouldnt worry about it to much. People are hoping this will be in the next patch after all.
     
  15. DonMegel

    DonMegel Member

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    I need a download for this thing, I want to try it out.
     
  16. Solokiller

    Solokiller Member

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    If you're going to hollow that pipe, don't make it too detailed or the compiler won't compile, and the game would lag if you would tie those brushes to func_detail.
     
  17. Private Sandbag

    Private Sandbag Member

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    very nice, very.
     
  18. Carnifex

    Carnifex Member

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    now thats what I call art, you have my vote to implement this map as an official one.
     
  19. Wereaser

    Wereaser Member

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    If you're map were a woman, I'd hump it. :p Shift + Z zooms the active window to fill the screen, if I recall correctly.
     
  20. Kamber

    Kamber Member

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    damn, and i thought this map rocked when i played it on the old test server. this is going too kick-ass when it comes out with 1.08
     

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