UPDATE - 11/21/06 : The map is near finished. All errors have been fixed including commander view and a few last minute additions have been addded. I have been working very hard for the past few weeks on a map for Empires. It's called emp_cyclopean, and takes place around a very foggy, very large and very brightly-lit lake. The map is essentially a huge crater with mountains around it. In the upper left hand corner there is a strategic plateau. Leading up to it, on the north and east sides of the level respectively, are two other strategic structures; A sewage levy/dam of sorts on one side and a mountainous warpath on the other. Both teams are suited with main bases that feature climbable walls in order to reduce wall-lag. In addition, there are roads leading out of the bases which connect in the lower right hand corner of the map. The real gem of the map is the city in the lower right hand corner. The city is surrounded by water and is only accessable via infantry, while tanks are limited to driving over bridges to get in. Inside the city are buildings ranging in height and size. Many of the buildings are interactive, meaning that the player can go inside of or on top of them. Also, the wide open and flat city streets mean strategic land for base building. I think the map is pretty much finished. I just wanted to post a little bit of information about it here on the forums to maybe get a little bit of last minute feedback before I submit the final product to Krenzo to see if it can be thrown at the Empires testers, or, if it could even be part of the next patch.