Discussion in 'Mapping' started by halbalbador, May 25, 2006.
Pie tastes good
Pie is shit compared to cake.
No flames btw.
Did anyone try playing the new version?
Played the map on just my machine. It was cool just no one to play it with... Bet it would be more fun with your recent tweeks to the engien tork in the next map.
Tried the new version yesterday. It was very good with the improvements helping the city greatly. Would be good if it was on more servers
Hey any chance that this map will make it into the next patch? It should be even more fun since Krezno has increased the engine horse power.:D
I remember this map. Turret spamming the roof = yum
definately should make that release.
I played it. Very nice. Drove and ran around by myself for about an hour. I could find no issues.
I think it should be added. It's ready.
Well the only thing I remeber it needing was a working minimap lol.
Actually now that I think about it the Comm still needs fixing. Sometimes you go the wrong way in comm view.
This happens when you are below the map's origin. The speed the comm moves at tapers out the closer it gets to the origin (What is assumed to be ground level) so that you can have finer control at lower altitude. Unfortunately, there's no cap to it, allowing it to go into negative values if you go below the origin. Lift up the whole map to fix this.
Krenzo doesn't even know his own mod mechanics
Drugs do that to people.
I wrote that just for you cyber.
Hey guys, I recently read the thread again and saw what Broccoli said...
It just so happens that the level is at the very bottom of the map with the skybox at the very top... I will try to fix this although I can't think of a solution because I think if I put the level on the top of the map and the skybox on the bottom then you will be able to see the small scale skybox floating in the sky. I will try it either way and report back.
So how do you want me to fix it? The view depends on the height above the origin to determine how fast the camera moves. I tried making it so that it takes the actual height above the ground below the camera, but then the speed changes as terrain changes and doesn't stay at a constant rate.
Hope you guys can work this out. Except for that one bug and there being no minimap, this map would be awsome for the next patch.
I'd say leave it at the origin, but cap it at a minimum speed to prevent it from becoming painfully slow or backwards. If that's possible. Otherwise, leave it as it is and just move the map up. I don't think you'll be able to see the skybox, as long as it is completely sealed off.
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