Basically every node entity has an output onEnabled and onDisabled, or something like that. Basically you must name your env_smokestack, and use the I/O system to turn it on/off along with the resource point. I'm sure this will be clearer in HornyRabbit's example file. I haven't noticed this before on any other maps, but was quite frequent. I have no idea what could be causing this, but this is probably a bug in the code rather than your map. Make two capture points (brush-based entities). Make sure they are relatively small and in an inaccessible place. Set the options so that one starts belonging to Be, and the other NF. Neither should be capturable by either team. They use the other options to assign a set amount of resource to give each owning team per second. Leave the ticket options at 0. Hope this helps.