emp_bush revamped

Discussion in 'Mapping' started by Silk, Feb 7, 2011.

  1. Silk

    Silk Mapper

    Messages:
    3,147
    Likes Received:
    36
    Trophy Points:
    0
    Space reserved for the 17th of Februari ... hopefully

    The -"Noooo what the f*ck did you do to it"- version, soon coming to a download link near you.

    Edit: 6 days ahead of schedule:
    Outdated link removed

    Newest version
    http://dl.dropbox.com/u/234836/mapping/emp_bush/emp_bush_26022011.rar

    Changelist:
    - Fixed broken res spot for NF
    - Improved location of some bushes (forgot one though)
    - Minor texture tweaks
    - Added resource props on active res spots
    - Readded the copyright file required by cgtextures.com


    Edit: images below

    [​IMG]


    [​IMG]


    [​IMG]



    Comparisons of 3 generations of Bush:

    [​IMG]


    [​IMG]


    [​IMG]
     
    Last edited: Feb 27, 2011
  2. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Cliffs D::::
     
  3. Silk

    Silk Mapper

    Messages:
    3,147
    Likes Received:
    36
    Trophy Points:
    0
    Death To Those Arrogant Hills !!!!!


    Muahahahaaaa
     
  4. Dubee

    Dubee Grapehead

    Messages:
    8,636
    Likes Received:
    0
    Trophy Points:
    0
    I suggested this map be remade for so long! yay!! ty slick!
     
  5. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Dubee....I thought we were past this faggotry now.
     
  6. Dubee

    Dubee Grapehead

    Messages:
    8,636
    Likes Received:
    0
    Trophy Points:
    0
    What faggorty!? when I suggested it to be remade since it was bugged he said he didn't wanna finish it and would let anyone else do it, which basically meant one of my favorite maps would die.. And its back and I am celebrating not claiming responsibility.. You guys instantly assume the worse from me.. I am fresh off a ban from empty that came with no infraction for reasons I never did.. And don't make this thread about me and then claim that all I do is derail threads to talk about me.. THIS IS WHAT YOU GUYS FUCKING DO!


    So stop it!


    yay bush is back! whooray...
     
  7. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    Good that ya got the energy to redo it :)
     
  8. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

    Messages:
    9,509
    Likes Received:
    111
    Trophy Points:
    0
    I remember playing it a few times before I made a break from Empires, and it's good to see it back. With or without cliffs.
     
  9. PreDominance

    PreDominance Member

    Messages:
    4,182
    Likes Received:
    0
    Trophy Points:
    0
    This map was one of my favorites, particularly due to the insane 12-kill streak while I one-manned center building for the first 2 minutes of the game.
     
  10. vipervicki

    vipervicki Member

    Messages:
    2,611
    Likes Received:
    130
    Trophy Points:
    0
    One of my favorite maps as well. I just hated taking it off VIPER :( it crashes the server since the last few updates.
     
  11. Silk

    Silk Mapper

    Messages:
    3,147
    Likes Received:
    36
    Trophy Points:
    0
    I can't remember if the center building had working spawnable LVL 3 ML turrets in the previous version ... but it has now.


    To be honest i can only hope this won't happen again as i never knew what the problem was. It played well on my pc, didn't know it was crashing servers untill half a year after i released it.
    For this remake i started a new map, and copied as few entities and disps as possible. Hopefully this means it's a cleaner map now and won't crash.

    Edit:
    Some images added to the first post
     
    Last edited: Feb 8, 2011
  12. мrвlυeѕĸy

    мrвlυeѕĸy Member

    Messages:
    140
    Likes Received:
    12
    Trophy Points:
    0
    Hadn't this been completely retextured once before... or am I thinking of another map?
     
  13. Dubee

    Dubee Grapehead

    Messages:
    8,636
    Likes Received:
    0
    Trophy Points:
    0
    Does it still have the random refs? I think that is unnecessary and would be frustrating to new comms.

    If it does not crash this should be an official map with out a doubt.
     
  14. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    The random ref/start points make this map as awesome as it was. It made every round different, and I hope that stays in. Also, the cliffs look nice, much better than I expected, and you've kept the sunny setting, which is awesome. Awesome Silk, can't wait to see it. Also, add the odd extra thing other than the central and southern bunkers :3

    Also, to my knowledge, a recompile would have fixed the last version released, but I'm unsure. Either way, I doubt it will crash.
     
  15. Deadpool

    Deadpool SVETLANNNAAAAAA

    Messages:
    2,246
    Likes Received:
    0
    Trophy Points:
    0
    wow sexytime Silk, looks amazing!
     
  16. PreDominance

    PreDominance Member

    Messages:
    4,182
    Likes Received:
    0
    Trophy Points:
    0
    I kinda think that a gloomier setting would fit this map better, but I like everything that you're doing.
     
  17. Dubee

    Dubee Grapehead

    Messages:
    8,636
    Likes Received:
    0
    Trophy Points:
    0
    Yeah, I am not saying I disliked it, but I also would just love the map with refs that are always in the same place. Starting in different places won't fuck up a newer comm's plan but if he swore there was a ref there before and he can't place it and starts to HSM out for the map being bugged for not letting him place a ref... I dunno, maybe I am thinking people are dumber than they will be.. But that's not necessarily a bad trait when you are about to release something to the masses.
     
  18. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Well, the old one had question marks on the minimap in the ref sports, and refs had smoke coming out of it, so it might not have been that clear to new players I guess. Ways to fix this (I guess) are:

    Adding ref rocks to ref points instead of just smoke out of the ground.
    Placing mini-structures or other stuff in the places that don't get turned into refs (could cause problems on minimap).
    Adding some description (area on minimap or something) about how it works. No-one EVER reads the teamjoin menu, I still find stuff I never read there on maps even when I play now.
     
  19. Dubee

    Dubee Grapehead

    Messages:
    8,636
    Likes Received:
    0
    Trophy Points:
    0
    Hah, so true.. The only ones I do read are the joke ones.

    I mean sure random spawns is cool, but is the whole random refs really necessary or even really that great of an idea? The map layout itself makes for fun random outcomes, this imho just makes people have to spend more time going around searching for res instead of fighting. The less fun aspect of the game. Other maps you goto thee res spots get it out the way and fight.
     
    Last edited: Feb 9, 2011
  20. Metal Smith

    Metal Smith Member

    Messages:
    4,520
    Likes Received:
    3
    Trophy Points:
    0
    Random tree positions plx
     

Share This Page