commander stuck on own turret emp_coast

Discussion in 'Feedback' started by nick, Dec 28, 2014.

  1. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Well technically you can do that, as the buildings have separate collision meshes for players and vehicles, but I would still advise against it.
     
  2. ImSpartacus

    ImSpartacus nerf spec plz

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    The decision to loop Kansas is a strong indicator that your mental facilities are operating at full capacity, so I think you will be fine.

    Holy shit, you're right.

    The "regular" building has all of the crates and stuff, but the "vehicle" one only has the crate that 101010 complained about.

    [​IMG]

    [​IMG]
     
  3. Z100000M

    Z100000M Vithered Weteran

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    So you can have a building that lets vehicles pass but not infantry?

    Interesting
     
  4. Drag0wn

    Drag0wn Member

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    Anti-vehicle force-field walls here we come!:D
     
  5. 101010

    101010 Member

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    Instead of changing wheel placement and modding the collision box.
    Why not just add something like trigger_push.
    Could use trigger_push to push vehicles onto the right spot of a repair pad
    and trigger_push to repel vehicles from turrets, and cameras.
    Would be amazing if trigger_push was added to resource nodes. no more not being able to drop a ref because someone is standing too close.
     
  6. ImSpartacus

    ImSpartacus nerf spec plz

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    I don't really know where to share this, but I feel the need to show off Smithy's awesometastic BECV collision mesh that allows the inferior CV to finally (barely) invade the NFCV's natural habitat. Habitat destruction is real.

    [​IMG]
     

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