Classes (must be split)

Discussion in 'Feedback' started by Qwerty, Jun 14, 2006.

  1. Qwerty

    Qwerty Member

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    You've crammed a bunch of classes down into 4 classes: Scout, Riflemen, Engineer, Grenadier. Now this needs to be redone..

    Sniper, Scout, Demolition, Assault, Close Combat, Grenadier, Anti-Armor, Pilot*, Medic, Engineer, Special Assault**, Riflemen (?).

    *[02:48] <Qwerty> Pilot should be trained to be more specialized in maneuvering vehicles of any sort, hijacking, disabling vehicles, making decoy vehicles that would explode on either time, remote, or when an opposing force begins to drive it, flying with ease, etc.

    Maybe a demolitionist would be able to make decoys rather than a Pilot. A pilot covers land and air vehicles.

    **Maybe an unlockable class, featuring more advanced techniques, combat infiltration, etc.

    A sniper should also have the ability to cause 2x more damage or better likely hood of killing someone when they shoot an enemy unit from the back in zoomed position (and if not zoomed in, it is SLIGHTLY inaccurate, but causes some damage up close from the behind too).

    Please, -spread- it out! It's quite lame that most of these are planned to be crammed down into 4 classes. And also to mention, both teams have the same structures, same classes, same unlockables, same upgradables, same research (although this isn't as big of problem since there are different combinations to start out a research tree)...they have the same everything! (editted last sentence out, my bad!)
     
    Last edited: Jun 14, 2006
  2. Krenzo

    Krenzo Administrator

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    Things are unbalanced because they're the same? The whole time I thought it was exactly the opposite!

    I chose to go with 4 classes because it sucks to need a medic when none are around, and none are around because no one picks that class except for a few. Compare that to empires where there's always a class you need around because there aren't 10 classes to choose from.
     
  3. ^Dee^

    ^Dee^ Former Super Moderator

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    I'd rather they just balance skills across the current classes.

    Though a pilot/driver class I wouldn't mind. They'd get all the vehicle based unlocks and possibly another advantage to compensate for their lacking in infantry power (They'd only have a pistol)

    Not sure if I'd have them be the only class that could drive vehicles... Maybe only be the classes that could drive vehicles... Perhaps only allow jeeps and APCs driveable by standard classes =p
     
  4. FalconX

    FalconX Developer

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    Except that isn't fun at all. One of the things that made bf42 such a great game was that anyone could hop in a tank, or a plane, and go have fun with it. Forgotten Hope, the first bf42 mod with a pilot class, is excellent, but it lost the freedom.

    And you can be (or will be able to be) pretty much any of the classes that you've just mentioned. That's why the classes are customizable.
     
  5. MrBojangl3s

    MrBojangl3s Member

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    Spread out classes = TFC. With Empires, if there isn't a medic, Sniper, or Anti-Armour dude around when you need one, goodbye. In TFC you could died and got back to where you were so fast who cares if you really didn't have one thing or the other...
     
  6. Bodrick

    Bodrick Ye Olde Supermod

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    I think this could be solved by adding more customisability to the weapons screen.
    For example, you could have (for riflemen) a choice of 2 pistols/close combat weapon, 3 rifles, 2 types of grenades, and an extra slot for your choice of equipment, e.g. armour, extra ammo, etc.

    Oh, and as a side note, what does the grenadiers mine detector do?
     
  7. mr_quackums

    mr_quackums Member

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    detects mines

    no im not being a dumbass, nearby enemy and friendly mines show up in a naders minimap.
     
  8. The Buttery Lobster

    The Buttery Lobster Drama Queen.

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    I second Bodrick's point-- if you REALLY want greater variety in infantry units, you don't need to make more classes, just increase the weapon selection a bit. There have been suggestions for different grenadier weaponry to specialize in demolitions and anti-armor, for example. Now that I think about it, Krenzo's point is right. I can get any class as backup almost all the time, and I like it like that. As for the unlockable classes, that's what skills and ranks are for. There MAY be a point in stating that some classes, like the grenadier, become a little less useful late in the game, and then you COULD make the argument that therefore the grenadier's skills need to be buffed up a little bit to compensate. I don't know; i don't play as grenadier often.
     
  9. zachtos

    zachtos Member

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    more weapon diversity to customize the classes a bit more could be a good idea. although upgrades kind of do that already.

    perhaps weapon attachments to add abilities/features?
     
  10. thelonetaco

    thelonetaco Member

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    I would be all for a pilot class that got all the vehicle upgrades. Other classes can only drive the jeep or tag along in the other vehicles. I mostly play a grenadier... it is VERY annoying when I get right next to an arty only to have a rifleman instantly pop out and blow me away. If not a pilot class, then at least make exiting vehicles take longer than 1 second

    -Matt
     
  11. Wereaser

    Wereaser Member

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    I find the current system better than billion of different classes that can't do shit in some situations:
    "Oh gee... Here comes enemy infantry. Oh, I can't do shit since my weapon can only damage buildings. Oops. I guess I should've picked one of the other 10 classes out there."

    OR

    "We have the resources. We have the technology... Oh bummer enemy got the last armory/barracks in this part of the map and since I'm one of the specialist classes I can't drive shit. Gee this is fun. I love variety in classes."

    [/sarcasm]

    Besides it takes long to get out of a vehicle as it is, I've been killed more than once by a rocket that I though of being a lot further away. Besides with a bit of lag the game thinks that you're still in the damn thing.

    If you truly want more variety then just add a couple more skills to choose and a couple more weapons. Personally I like the classes as they are.
     
  12. SniperJP02

    SniperJP02 Member

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    somehow posted in wrong thread sorry.
     
    Last edited: Jun 14, 2006
  13. blizzerd

    blizzerd Member

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    specialization = good in real warfare, so you can have the guy with the skills on the right spot

    specialization =/= good in a fps, the way it is now every class can do multiple things, so more fun, and less bullshit
     
  14. Wereaser

    Wereaser Member

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    I don't know if this applies to all armies, but some skills(like using the radio or a machinegun) is taught to almost everyone even when there are specialists in these areas. Before you ask how would I know: I'm a reserve machinegunner.

    And if you didn't already notice from my previous reply I agree completely on that second point. :D
     
  15. blizzerd

    blizzerd Member

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    i agree, but i am not pointing at a simple radio, or basic gun training (like machinegunner DID get the m 16 training :)

    i am looking more to things as pilot (ever seen a G.I. flying a jet?), tank driver (they get special training, and normal soldiers only get basics), snipers (same as tank driver)
     
  16. Lock N' Load

    Lock N' Load Member

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    Not only Mines, but grenades appear to. Krenzo, if you read this, don't take this out. PLEASE.

    But to the classes. I like that there are four classes, it covers the PRIME needs in the game: Long Range/Sneaky B-sterd, Close Range, Anti-Vec, and Support.
    But I do agree, modifacations in the classes should be there. Like weapon attachments n' that.
     
  17. moab

    moab Member

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    this dude is smart.

    im gonna give you a cookie because this is logic at its best. *hands Krenzo a cookie*

    it would suck to need an enginear for your tank and you only have freaking medic dude standing next to you and he's like "WTF, i can't put a bandaid on your tank to heal it?!?!?! TOtTAL BS!!!1111!!"
     
  18. Krenzo

    Krenzo Administrator

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    > EAT COOKIE
    > ***The cookie heals you for 10 HP***

    I made grenades appear intentionally. It was supposed to help those who got the Dig-In skill which used to only work against grenades.
     
    Last edited: Jun 15, 2006
  19. ^Dee^

    ^Dee^ Former Super Moderator

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    *sardonicism
     
  20. Nutcase

    Nutcase Member

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    I think the class could use some work like for one every one gets the same knife and pistol the third weapon would be the players chose based on his class. Fourth would be a pick of nades all the same for each class like smoke, frag, WP, EMP ( so the little people can stand a better chance against tanks), and flash bangs or used as another equipment choce if the person doesnt want nades. Fifth would be the main equipment choce based on the class. Like for riflemen a choce of armor, Med packs (that can heal him and others) or an ammo belt ( increase the amount of ammo they carry). Change the scout into a sniper first two weapons being the same but the third being a real sniper rifle not the scout rifle a real sniper rifle. Same choce of nades but equipment being a choce of Med packs (option giveing to all infantry), camo (to make the person almost invisible while prone and invisible while prone in cover or visible based on the persons exp), or laser targeter (to give arty good corr to were the arty can really use the laser targeter to shoot). As for the sniper rifle it will be made so were there are no crosshairs so the person can only accuritly aim with scope with better accuriticy while chouched and even better while prone and the scope should have a woble feature. The gun will shoot the same damage as the scout rifle but it will only have a five round clip and 30 extra rounds of ammo also the bullets will have AP ability so they can also damage tanks or the AP bullets can be a later exp upgrade. As u see this is more of what I want the sniper to be:D. But as for the other classes keep the engineer but divide the grander into an anti tank person and a demolisions expert. So what do u think or do u want more of my ideas
     

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