Balance the Brenodi Rifle already

Discussion in 'General' started by Chew, May 26, 2006.

  1. dizzyone

    dizzyone I've been drinking, heavily

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    invisible? Doesnt that mean you arent moving? I think this falls under camping, there is no place for invisibility in the front line, you must be facing really bad riflemen to be pwning them all with visibility.

    One hit kill, at what rate?
    Ok so both teams are behind walls, pretty long range,

    The only awy you are going to kill any of them, is when they run from one wall to another right.

    One shot kill? You hit once, nice shot dude, you shot him while sprinting very nice, but what now, you didnt kill him because its not one kill at longer distance, next to that, there are engineers there, he gets healed again, while all this you are out in the open ducked to even get an accurate shot.

    A burst could kill him, ok so maybe for most NF riflemen wouldnt, but you cant just advance with your whole team, as a scout you will need your whole team because you dont have any grenades to get them out of their little wall and turret bunker. So you go up there, any shot you miss is instant death, not for a riflemen tho, because they have automatic rifle

    sorry, but I think you are really mistaken when you think a scout can defend his team, what do you do when 2 riflemen attacks you, doesnt matter how good you are, you dont have a chance vs the second, as a riflemen you would be able to actually dmg the second, and maybe with a grenade even kill him, maybe even if you have a good placement you can step 2 steps back and take another accurate burst at close range, again, one miss from the scout and you are dead.


    Edit: ofcourse every team needs one scout, but they need like 4 riflemens per scout, not replace all riflemen with scout, it does not work and i have played enough games to prove that by now.
     
    Last edited: May 30, 2006
  2. dizzyone

    dizzyone I've been drinking, heavily

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    also i just like to post 3 posts right after each other, but doesnt invisibility + scout rifle sound a bit overpowered to you? What I read in what you are saying is actually, plz by god nerf the scout rifle back to how it was. Instead of "plz make the NF AR more poewerfull because we are all very sad and will attack this mod by laming every game with invisibility and camping"

    Besides this are betas, whats wrong with changing guns back and forth every beta?
     
  3. Jkun

    Jkun Ban Hammer Manor Ruler

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    What game are you playing?

    >;/
     
  4. dizzyone

    dizzyone I've been drinking, heavily

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    trollage
     
  5. Ermm ok!

    Ermm ok! Member

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    "plz make the NF AR more poewerfull because we are all very sad and will attack this mod by laming every game with invisibility and camping"

    wtf?

    ok you are obviously very anti scout and anti scout rifle , however have you ever thought that if the NF AR was improved then people wouldnt have to play the scout just to get acess to a decent gun?

    I want the NF AR changed so i can play it and compete with brenodi riflemen.

    I want it changed so the game is more balanced so more people are encouraged to play the NF team instead of waiting in spectator land for a BR slot to free up.

    Whats your problem with this?
     
  6. dizzyone

    dizzyone I've been drinking, heavily

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    nah i was just exaggurating (sp?) the fact that people rather go scout then riflemen.

    I dont remember being against making the gun better, im on about the scout because of people saying the NF AR is inferior to the BE AR
     
  7. Jimather

    Jimather Member

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    Because it so clearly is.
     
  8. dizzyone

    dizzyone I've been drinking, heavily

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    thx captain obvious

    you forgot +1
     
  9. zadarblack

    zadarblack Member

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    lol this is so funny

    everytime i played NF and used the assault rifle i been owned at longer range by BE assault rifle

    strange when its come to closer range and point blank shot NF rifle own much more so wake up guys ^^ stop complaining cause you cannot do everything alone lol

    if you want to kill long range and short range why not go in pair of two? one rifleman one scout i did it on nf a few time and its rule :)

    i also found out thats NF usualy complete each other better i mean
    put a BE scout and rifleman togeter and they wont be much more dangerous than alone

    but do the same with NF and they will be deadly so in the end learn to play as a team damn it lol
     
  10. Lock N' Load

    Lock N' Load Member

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    Seriously, it's an Assault Rifle, if you make both of them as strong or close to the BE AR, just call them Auto-Snipers, since Accuracy and Increased Damage make them full auto AWPs.
    I was just playing Escort and someone said something about the BE AR being too powerful, I agreeded and added something about it's power, then one of them had the guts to say "Why don't you Organize and attack me?" It's one guy, I don't think we need to go SWAT and send a four man team out to kill ONE guy. Anti-Infantry is one thing, but anti-team is garbage. Go ahead and say "Go Scout and get him.", but I'm pretty damn sure you wouldn't think about going Scout if you were in that game, they have Multiple heavy tanks, one with Dual Rail guns and the other with Nukes, and even after putting 10 rockets into the over heated Nuke tank, he still launched a micro-a-bomb and then said "Haha, pwned."
    [/angry rant]
     
  11. Ermm ok!

    Ermm ok! Member

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    "strange when its come to closer range and point blank shot NF rifle own much more so wake up guys ^^ stop complaining cause you cannot do everything alone lol"

    Errrrm? at point blank range you could kill the guy with just about anygun , infact you could even pistol whip him. So would it be fair for the NF rifleman just to have pistols with no bullets in? oh yes of course , you have to work in teams of four to kill somone , teamplay teamplay!

    what rubbish!

    Theres nothing strange about being owned at point blank range by any of the guns , its perfectly normal.

    What is strange is how a team of (excellent) developers could purposfully create unbalance between the BR AR and the NF AR.
     
  12. DonMegel

    DonMegel Member

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    I think its the scout rifle's fault :-)
     
  13. SniperX

    SniperX Member

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    What about the heavy assault rifles?

    NF's rifle is much better then BE's. Its very accurate at medium ranges when crouched and can come very close to 1 shot one kill I believe if you hit there head. BE's does not come cose to it.
     
  14. dizzyone

    dizzyone I've been drinking, heavily

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    you just answered errrrm ok's question :)
     
  15. Lock N' Load

    Lock N' Load Member

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    Look at the scripts. The BE Heavy deals 50 damage a shot. That's two bullest to kill anything other than another Rifleman. Either way, it will take 3 for anything else w/ Health Increase. And 6 for a Rifleman w/ Health + Dig in. And it's full auto.
    I'm not saying that you're wrong, but bare statics make the BE Heavy better, but the NF Heavy with a Accuracy/Damage can wipe the floor with most enemies at good ranges...
    But the diffence between the NF/BE Heavies is nothing compared to the ARs.
    [short angry rant]Even if I can't kill one person with it but someone else can take down three people Sprinting/Standing.[/short angry rant]
     
  16. Ermm ok!

    Ermm ok! Member

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    Heavy rifle doesnt compare to AR at range. Heavy rifles are ok on maps like escort and district but whenever theres range involved the BR AR cant be beaten.

    Having play NF rifleman a bit ive decided that the AR isnt that bad , as an AR. Compared to BR AR its complete SHITE!

    The BR AR is (as people have said) and auto sniper. It has too little recoil and too good a cone of fire.
     
  17. cloudhopper

    cloudhopper Member

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    its not so much that the NF AR sucks. Its that the BE AR has very little recoil, making its cone of fire stay narrow even though your fireing full auto.


    I'd rather have the BE AR nerfed a bit than have the NF AR perfomance increased to match that of the BE AR.

    When that happens The scout rifle will once again rein supreme. If its still in the game.

    A possible solution to this is to make both AR's first shot very accurate when staying still for a moment(like in DOD). So that when firing one shot at a time the AR could be more accurate at longer ranges. yet leave the accuracy the same as is now in all other casses. It seems to me that currently(1.05) when I fire a single shot from either AR it usually misses.
     
  18. Ermm ok!

    Ermm ok! Member

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    I agree with cloudhopper.

    Give both rifles high accuracy and high recoil , so at close range you can spray like an SMG but still be effective at long range with controlled short bursts of fire.
     
  19. Bishop Gantry

    Bishop Gantry Member

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    No all Bren Heavy has is Zoom, Full Auto, Higher capacity it couldnt possibly compete with NF heavy:rolleyes:
     
  20. cloudhopper

    cloudhopper Member

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    Yes very much like that. For example:

    Take the NF AR as it currently is. Every thing the same. Except when you stand still for a second the accuracy increases and the cone of fire narrows to match that of the scout rifle unscoped. But after firing the first shot the accuracy and cone of fire goes back to normal, the recoil kicks in and you have to wait for the recoil to settle* and be standing still to have that very high accurracy again. *(you can set this effect to any amount of time you like; controlling the rate of fire for the high accuracy mode but not have it effect the normal accuracy )*



    So essentially you would be gainig more accuracy(an accuracy bonuss) for the cost of time(a second or less) and rate of fire. Yet still have the weapon perform the same as currently configured.


    This is not a solution to balancing the NF and BE AR's but it is a way to allow them to have long range effectiveness no matter how you configure their performance. It is also a way to keep the scout rifle in check.

    Though i still think the NF AR need a subtle recoil reduction. and the BE AR needs a subtle recoil in crease.
     
    Last edited: Jun 1, 2006

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