Balance the Brenodi Rifle already

Discussion in 'General' started by Chew, May 26, 2006.

  1. Headshotmaster

    Headshotmaster Member

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    Honostly, more people need to use the medium rifle for the NF. That thing is a beast.
     
  2. zadarblack

    zadarblack Member

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    lol i personaly wont play a war game whitout sniper rifle

    they are needed in any war game like grenade or pistol lol
     
  3. Bishop Gantry

    Bishop Gantry Member

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    Its a joke compared to the Bren Assault and Bren Heavy and is in need of a serious boost... It would be nice if you could damage turrets with it...
     
  4. Ermm ok!

    Ermm ok! Member

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    I agree with chew.

    And like bishop Gantry says the NF HR isnt all that great.
     
  5. Lock N' Load

    Lock N' Load Member

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    The BE rifle should be made Equal to the NF rifle since it is the most commonly used weapon and should only be effective at close range and not for Auto-Sniping.
     
  6. Bishop Gantry

    Bishop Gantry Member

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    The purpouse of an assault weapon is to allow individual infantry to cover their own advance... thats what they should reflect imo currently they do it fairly well, atleats Brenodi:D
     
  7. Jkun

    Jkun Ban Hammer Manor Ruler

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    Any changes to the Rifleman weapons should take place in this order.

    A) Nerf the Brenodi rifles
    B) ???
    C) Profit

    The NF rifles could live without a nerf if the rest of the weaponry was simply brought into the same spectrum.

    The Brenodi AR doesn't do anything "fairly well", it totally dominates in all categories.
     
  8. aaaaaa50

    aaaaaa50 Member

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    that kind of balance is hard to make work.
     
  9. Bishop Gantry

    Bishop Gantry Member

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    Would just make it boring to play as rifleman and it be rather redundant to call him rifleman since he would get most of his kills from grenades... wich would make him more or less a grenadier...

    The Brenodi rifles isnt the problem its the NF rifles thats the problem and its them that most ballance should focus on IMO...
     
  10. Jkun

    Jkun Ban Hammer Manor Ruler

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    The NF rifles, by themselves, aren't terrible weapons. It's when you compare them, and have to fight against, the Brenodi rifles. It's then that you realize "oh shit, NF sucks". And personally, I could never overlook how incredibly overpowered the Brenodi AR and Heavy are. They're automatic sniper rifles, and that shit doesn't fly with me. ;S
     
  11. Bishop Gantry

    Bishop Gantry Member

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    No they are terrible since you can compete with them with smg's and pistolas despite the buff vests riflemen are supposed to have...
     
  12. Jkun

    Jkun Ban Hammer Manor Ruler

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    This is where the debate turns into a grey area. I have an easy time with the NF rifles until I have to fight another Rifleman. No Engineer, Scout, or Grenadier has ever given me trouble by themselves.
     
  13. Ermm ok!

    Ermm ok! Member

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    I have been playing NF rifleman a bit these past few days just to give it a fair go and often have i emptied a clip and pulled my pistol rather than reload.

    I dont think theres anything wrong with the BR AR i think the NF AR just needs bringing up to the same standard. Riflemen should be the ultimate anti infantry unit , currently tho on the NF team that title is given to the scout.
     
  14. dizzyone

    dizzyone I've been drinking, heavily

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    that title is falsly given to the scout, people rather make easy kills than actually win the game.

    I have use NF AR quiet a bit and I have to say that its ok, You'll have some annoying moments where you get pwned vs a BR AR at long range in 4 shots, but the thing still does the job.

    People think because they get 7 kills as scout before they die that they are doing some good for the team, but most of the time they are taking out the cheap shots.

    I have explained what I think about it very well somewhere else, and imo (not sure who might think different, always open for discussion) its a fact that a scout cannot defend engineers and grenadiers just as good as an riflemen, they can keep away a few lonely infantry (usually just one) in a distance in an open field.

    Going scout instead of riflemen as NF is bad for your team, you only need one scout in most cases, 5 scouts in a team makes baby jesus cry, give it up.

    Not saying killing people doesnt add anything btw
     
    Last edited: May 30, 2006
  15. Exo2000

    Exo2000 Member

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    Which is quite the opposite here. NF scouts seem to be wearing bulletproof jackets, and the BE Heavy Rifle and HMG have serious trouble killing them, whereas the NF Heavy Rifle will quite happily muller BE Riflemen.
     
  16. Ermm ok!

    Ermm ok! Member

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    i play scout on NF because the rifle is better than the NF AR. Just because im a scout doesnt mean i dont play in a different way.

    1 BR AR rifleman can wipe out a small group of NF players at range without having to worry much about return fire , regardless of what class they r. Infact the scout is more of a threat to him in this situation than the rifleman
     
  17. dizzyone

    dizzyone I've been drinking, heavily

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    sorry i disagree, because you are taking that problem out of context, Im not sure where to start with commenting on what you said, altho ofcourse everyone is right, if you would go against one riflemen, be would win.

    but, I havent ever seen a team of riflemen or a team of scouts win a game (except naan vs noobs, in that case the noobs dont know what to do and naan just like counterstrike and high k:d ratio, then one engineer joins their team and dissambles the enemies base which makes naan win, which if thats how you like to play I suggest every other hl2 mod except this one)

    One thing I would like to comment tho is, dont really like to repeat myself, but what is a riflemen going to do vs 1 turrets, an unmanned apc, some walls, and an engi? (both persons are equally good).

    If you are thinking right now "scout would one shot kill him, pwned"
    you are very wrong, the engineer will just respawn in 10 seconds and the scout is still where he was
    if you are thinking "one shot kill him again, lolol thx for the free point, pwned" then plz dont reply :P

    the answer is, use teamwork and in team relation a scout ftl, riflemen ftw
    and again, no im not saying you shouldnt have a scout, but both teams need a scout, not replace riflemen with scout because you dont have the patience to die and learn how to get better and actually defend your teammates and push forward etc etc etc (im not attacking anyone...)
     
    Last edited: May 30, 2006
  18. Ermm ok!

    Ermm ok! Member

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    "altho ofcourse everyone is right, if you would go against one riflemen, be would win" This is exactly the point NF vs BR.

    "but, I havent ever seen a team of riflemen or a team of scouts win a game"
    What about escort and district? It is possible to win purely with infantry by reducing the opposing teams tickets.

    "the answer is, use teamwork and in team relation a scout ftl, riflemen ftw"
    The NF scout is more effective anti infantry than the NF AR. This is because he can actually kill people at range.

    "not replace riflemen with scout because you dont have the patience to die and learn how to get better and actually defend your teammates and push forward etc etc etc" how can i defend my teamates if im dead due to an imbalanced rifle? Why would somone choose to use an inferior weapon if a better one is available?
     
  19. Jkun

    Jkun Ban Hammer Manor Ruler

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    I seriously have to wonder what game some of you are playing. Open Steam, what do you click on? Counter-Strike? Natural Selection? Because I'm playing Empires, and I know, from experience, that there's no way you could fairly classify the NF Rifleman as a worthy addition to his team when compared to his BE counterpart. There's no comparison, and there's no reason not to play a Scout instead, for any and all purposes.

    Can I have what he's drinking? >;P

    And here too, I have no idea what you're talking about, whatsoever. How could a Scout not push forward, or defend his teammates? How could the ability to go invisible and one-hit kill the attackers, not be defending your mates?

    There must not be very many capable Scout players.
     
    Last edited: May 30, 2006
  20. dizzyone

    dizzyone I've been drinking, heavily

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    This is exactly the point NF vs BR.

    Well they did say the 2 teams are going to be different, and they are already different in a few ways, Im just not discussing the NF vs BE alone and think the rifle shouldnt be the same. One of the rifles is going to be better.

    What about escort and district? It is possible to win purely with infantry by reducing the opposing teams tickets.

    Escort and district are a different story, and I have never had any problems vs a scout even with NF AR, ofcourse you die, dying is totally excepted, especially in teamwork games. I find riflemen pwning even more on escort and district because there isnt a lot of long range and they can move and shoot, they have grenades, they can take out 3 persons in the same time a scout shoots 1 bullet. (ok a few places, but those require teamwork, not just killing the enemy)


    The NF scout is more effective anti infantry than the NF AR. This is because he can actually kill people at range.

    (not attacking you) So you just run in the open? If you take cover and have engineers healing you and turrets giving you some space to move without them being able to get closer and get you from a different angle.
    Nobody is going to stand still and keep shooting till they kill everyone, burst and movement is all I have to say against this.

    how can i defend my teamates if im dead due to an imbalanced rifle? Why would somone choose to use an inferior weapon if a better one is available?

    Its a completly different gun, you can get a lot more kills with it and actually advance, I dont see a scout advancing and shooting down targets around him. What about an enemy up close and you miss? There is no space for error.

    I dont play much scout (cant remember the last time, used to play it a lot in 1.0 and 1.01, was my favourite class even), and im guessing you dont play much NF riflemen, I would never choose the scout over the riflemen for the job the riflemen is supposed to do. Also because im going to go against grenadiers and engineers, not just be riflemen. I dont even see the big problem about the differences in the rifles on escort and district, its not about recoil, its about who shoots first and who is the fastest and stuff like that.
     

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