why not go back to how it was before without attack targets? why do you need to have a red diamond that follows people? commanders worked fine with simply giving an attack location. that was warning enough or indicative enough of an enemy in that location.
Because then it's quite annoying if you have this engineer in your barrack and you have to spam attack this location to update his position?
before you could just say that there were enemies in the barracks i was both from the start. my position is that full targets OR no targets are vastly superior to one target.
If it's a timer based wallhack, wouldn't people bitch even more at the commander because they died to a guy whose target just expired?
Well, if it's going to be mass timer-based targets, I'm never going to command again, that's for sure. It was hard enough giving every single possible target to every single possible member on your team, and this would just make the process all the more annoying and all the more crucial.
That's like saying critics don't have a right to criticize anyone who is better than they at the thing that they're critics for. Yeah, it doesn't work that way. When you willingly take the comm chair, people will assume that you'd be able to spam mass targets over and over again. If you can't do that, bad commanders who aren't commanding have every right to tell you that you suck, unless you took it because they refused to step up, in which case they ought to hold their peace.
i'm getting a better understanding of why people like targets now. but if people hate "wallhax" so much, why does the red diamond have to hug the target as they move? Here's another compromise: why not have them be static and not follow the target? if targets were static, it would solve the issue of being misleading. players would no longer have any false sense of security because the only thing they can count on is that there was a target at that location at that time and that the enemy's location has now changed. maybe even restore multi targets, but have them static?
before you couldn't assign enemies as targets (not even buildings). you had to place attack orders on the ground next to them. this solves the enemy in the barracks problem proposed by lorddz as long as you can select your units in an area with one click&drag, and then inform them as of to the relative location and number of hostiles in their vicinity with another click&drag, i really don't care. i'd argue that the wallhack effect makes for more exciting and sophisticated fps gameplay, but this isn't the place.
I think the intention was to have it update every couple of seconds. That's how it works for squad targetting but not for comm targets for some reason. It's a bit late for this patch, but I'll probably have that copied across for comm targets next patch.
Wasn't it the other way around with squad targets being constantly on point or am I confusing things?