Attack orders

Discussion in 'Feedback' started by FN198, Mar 9, 2013.

  1. FN198

    FN198 Member

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    why not go back to how it was before without attack targets? why do you need to have a red diamond that follows people? commanders worked fine with simply giving an attack location. that was warning enough or indicative enough of an enemy in that location.
     
  2. flasche

    flasche Member Staff Member Moderator

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    are you pro or contra targets now?
     
  3. LordDz_2

    LordDz_2 Strange things happens here

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    Because then it's quite annoying if you have this engineer in your barrack and you have to spam attack this location to update his position? :)
     
  4. FN198

    FN198 Member

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    before you could just say that there were enemies in the barracks
    i was both from the start. my position is that full targets OR no targets are vastly superior to one target.
     
  5. BigTeef

    BigTeef Bootleg Headshot master

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    That's why I suggested a timer, so its not permanent wall hacks.
     
  6. flasche

    flasche Member Staff Member Moderator

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    comfortable situation for a discussion.
     
  7. FN198

    FN198 Member

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    what does this mean?
     
  8. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    If it's a timer based wallhack, wouldn't people bitch even more at the commander because they died to a guy whose target just expired?
     
  9. BigTeef

    BigTeef Bootleg Headshot master

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    Eh people will bitch no matter what you do.
    Better than not having it period...
     
  10. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    Well, if it's going to be mass timer-based targets, I'm never going to command again, that's for sure. It was hard enough giving every single possible target to every single possible member on your team, and this would just make the process all the more annoying and all the more crucial.
     
  11. BigTeef

    BigTeef Bootleg Headshot master

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    Good, then you loose every right of calling people bad commanders.
     
  12. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    That's like saying critics don't have a right to criticize anyone who is better than they at the thing that they're critics for. Yeah, it doesn't work that way.

    When you willingly take the comm chair, people will assume that you'd be able to spam mass targets over and over again. If you can't do that, bad commanders who aren't commanding have every right to tell you that you suck, unless you took it because they refused to step up, in which case they ought to hold their peace.
     
  13. BigTeef

    BigTeef Bootleg Headshot master

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    Yeah you can't say anything.
     
  14. FN198

    FN198 Member

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    i'm getting a better understanding of why people like targets now.

    but if people hate "wallhax" so much, why does the red diamond have to hug the target as they move?

    Here's another compromise:

    why not have them be static and not follow the target? if targets were static, it would solve the issue of being misleading. players would no longer have any false sense of security because the only thing they can count on is that there was a target at that location at that time and that the enemy's location has now changed.

    maybe even restore multi targets, but have them static?
     
  15. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    Wouldn't that just be the same as before 2.4, just being able to give multiple attack orders?
     
  16. flasche

    flasche Member Staff Member Moderator

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    itd be awesome if it would only update every other second. it should reduce the wallhack effect.
     
  17. FN198

    FN198 Member

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    before you couldn't assign enemies as targets (not even buildings). you had to place attack orders on the ground next to them. this solves the enemy in the barracks problem proposed by lorddz

    as long as you can select your units in an area with one click&drag, and then inform them as of to the relative location and number of hostiles in their vicinity with another click&drag, i really don't care.

    i'd argue that the wallhack effect makes for more exciting and sophisticated fps gameplay, but this isn't the place.
     
  18. communism

    communism poof

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    whos this fn guy and why does he think hes hipster king
     
  19. Trickster

    Trickster Retired Developer

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    I think the intention was to have it update every couple of seconds. That's how it works for squad targetting but not for comm targets for some reason. It's a bit late for this patch, but I'll probably have that copied across for comm targets next patch.
     
  20. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Wasn't it the other way around with squad targets being constantly on point or am I confusing things?
     

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