art 2.0

Discussion in 'Art' started by blizzerd, Oct 26, 2010.

  1. blizzerd

    blizzerd Member

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    known issues:

    tail fins suck, cargo bay is blocky, engines arent perfect yet etc etc

    L shaped lines are hooks, concider them invisible axils

    its a sketch (in sketchup) of a possible BE transporter for that mod we never play anymore

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    Last edited: Oct 26, 2010
  2. Metal Smith

    Metal Smith Member

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    No offense blizzerd, but that totally kicks ass.
     
  3. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    wow... thats fecking huge.
    Call it a day and get the skinning people on the job.

    edit: hmm... the design looks similar to another games cargo plane I seen before.
     
  4. Empty

    Empty Member

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    It looks like it could eat the NF comm.
     
  5. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    sweet new way for com to get around/hide? Someone makes one then puts the com in it and flys com out of harms way while come does his thing.
     
  6. blizzerd

    blizzerd Member

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    i dont think putting your cv in this, and then it gets shot down is smart
     
  7. Trickster

    Trickster Retired Developer

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    Looks fucking awesome. Still gonna need some way for it to strafe and yaw when in vtol mode though.
     
  8. Chris0132'

    Chris0132' Developer

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    Looks front heavy, if you stick guns or cargo in the the front it's going to tip over. It's especially going to tip over because source assumes uniform density, so you'll have to manually stick the centre of mass further towards the back and that might make it fly weird.

    Visually I don't know, I think it will probably look rather boring ingame because the wings are really fat and the whole shape is rather primitive, it doesn't have any real interest points apart from the engines and only then really when landed, otherwise it just looks like a big fat cheese triangle with four cylinders stuck under it.

    Even jumbo jets have more interesting shapes and they aren't particularly interesting to look at. The whole solid wedge plane design thing doesn't look very appealing. It has a functional use in reality, but in game it's more about looks than functionality.

    Also like the other one the legs being right next to the jets looks kinda silly, you generally keep the landing gear away from the superheated tornado-force winds.
     
  9. Metal Smith

    Metal Smith Member

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    NF vehicles don't output heat. It's in the story somehwere :o
     
  10. Chris0132'

    Chris0132' Developer

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    Sooooo the heat bar on vehicles is for?
     
  11. Grantrithor

    Grantrithor Member

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    Kind of cool, I wish the wings were normal though, since the wings make it look like a massive paper airplane.
     
  12. blizzerd

    blizzerd Member

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    interesting view, i wish we could talk for 30 minutes or so
    in teamspeak perhaps?
     
  13. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Aww shit, he gana yell at chris for ripping his model attempts.

    I do agree tho, it does look front heavy, perhaps moving the front pair of engines forward to almost the front edge of the wings.

    As for strafing you could have a pair of micro jet output ports on each side of the engines. Its a Fing huge plane... it can't really be expected to strafe fast.

    For the feet, The legs close up when lifted, shown on the second picture, I think they are fine where they are if a heat shield is placed there.
     
    Last edited: Oct 26, 2010
  14. Chris0132'

    Chris0132' Developer

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    I have been awake far too long, perhaps tomorrow if I remember.
     
  15. flasche

    flasche Member Staff Member Moderator

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    u could just use the engies to strafe?
     
  16. Chris0132'

    Chris0132' Developer

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    It might look a bit odd if you can't tilt them sideways which it doesn't look as though the design would allow.

    You could tip the whole plane sideways but it wouldn't be quite the same.
     
  17. blizzerd

    blizzerd Member

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    you dont need the engines to tilt to strafe, applying more power to engine 1 and 3 would make it move to engine 2 and 4's general direction when all engines point down

    sure its not a fuel economical system, but then again you dont go strafing hours on hours in an airplane like this
     
  18. flasche

    flasche Member Staff Member Moderator

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    but it might be fun? ^^
     
  19. Chris0132'

    Chris0132' Developer

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    It's going to look a bit daft if the thing just drifts in random directions without any apparent reason visible to the observer.

    If it goes in a direction you need some sort of movement on the model that shows it doing something in order to move that way.
     
  20. theotherjms

    theotherjms Developer

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    How is this supposed to fit on the BE Airpad?
     

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