Agreement for all populated servers about nukes and rails

Discussion in 'General' started by -Mayama-, Jul 20, 2008.

  1. bart

    bart Member

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    i wondered too why u can so easily build uber (heavy) tanks with BE when i started playing empires (with the release of 2.0). although i learned, that they can be countered with a experienced team (never let BE get too much ress; try to kill them from far away with UML), i still think that double-rail is too strong (for the current cost). but i think its unnecessary to mention this again, because most people here are of the same opinion.

    only thing i would like to know what the responsible dev(s) think(s) about them. i mean these double-rail heavies.
    are u going to nerf the double-rail heavy or do u buff NF counters (absorbant) or do even keep them as they are now?
    (sry if they already said somewhere what they plan to do with them. as u can see im new to the forums)
     
  2. Solokiller

    Solokiller Member

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    Only because it hasn't been decided what direction we're going to go with Empires. Once the lead devs have discussed the main problems and features, i (or another dev) could give a more accurate answer.
     
  3. Empty

    Empty Member

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    I still don't see why it's so hard to just quickly patch up railrape and nuke heat. You can decide on massive changes to balance later, we just want to enjoy what we're playing NOW.
     
  4. Metal Smith

    Metal Smith Member

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    a server could change the RPG and nukes without anyone being the wiser, but rails would need a patch, otherwise people would not be able to build heavies due to the weight being wrong on their side, and being unable to send the request to build a tank because of it.
     
  5. Emp_Recruit

    Emp_Recruit Member

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    AFAIK rpgs got fixed on most servers with a ninja script in escort_beta3
     
  6. recon

    recon SM Support Dev

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    How about making Rails cost 3k res?
     
  7. Empty

    Empty Member

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    Double that and I think you have a fair price.

    "emp_Sergeant: Okay I'll just pop on these rails and hit build"
    "emp_Commander: OH MY GOD WHERE THE FUCK DID ALL THE RES GO"
     
  8. Metal Smith

    Metal Smith Member

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    Changing the price will also cause a glitch where it says you can buy the tank but you really need more res to buy it.

    Cost will just make money wrong til you get more money. Weight, you will have a tank that is too heavy and never figure out it's because you have too much weight. I think if it says you are fine but it's really too heavy, the server sends you a nice white csay telling you that it's too heavy, but I can't remember, been a while since I messed with the scripts for my own amusement.

    ^_^ 9999 radius for nukes ^_^
     
  9. Empty

    Empty Member

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    The only changeable variables are the ones that you don't see. IE damage splash RoF and clipsize.
     
  10. dizzyone

    dizzyone I've been drinking, heavily

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    Nerfing railguns in damage just makes it useless again, ever bothered putting a railgun on a NF heavy? It's not the double rail that's the issue, it's the price, the weight system, the NF counters and the research system. Sure we could just do a quick balance patch to shut some people up and go back to the old system where all weapons were useless, 2 nf lights could own whole armies of heavies and there was no reason to even research anything because it was so damn easy to just drive a jeep to the enemy cv and ninja it.
    Infact I could go on, while you guys are bitching about the obvious dual rail rape, any kind of teamwork still rapes the crap out of anything in the game.
    Theres a fault in a lot of stuff, it's not going to help if we just make marginal changes to every small part. Before 2.0 everyone was bitching about how useless rail was, little did some know that it was bugged vs absorbant. Then a lot of people were bitching about absorbant being nerfed to crap, not realisizing that absorbant was bugged and did not receive the damage it was supposed to. Nukes are still bugged, They are not supposed to act like this and while we could indeed rebalance them, it's not a solution. Going on about absorbant, yes it could use a slight buff, but it's never going to be buffed to 1.x settings, theres this thing called "other armors" and their "strong points." To cut to the chase, if absorbant is buffed in speed to damage mod, reflective will become so damn useless because it's 50% damage reduction will be less than what absorbant does by default. We're looking for answers in a different way and all C&C and suggestions are welcome, but trying to discuss the same thing over and over isn't going to help.

    Same goes for this whole bickering about balancing patches, we're trying to fix the issues at the core, not just shift the problem. I apologize if that's not what you want to hear.
     
    Last edited: Jul 25, 2008
  11. Empty

    Empty Member

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    Why exactly is fixing nukes 'Not a solution'?
     
  12. dizzyone

    dizzyone I've been drinking, heavily

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    did you read the part where I said "discussing the same thing over and over isn't going to help."

    But sure, I'll reply, the exact words you used were "quickly patch up railrape and nuke heat. So now that I have defined your way of "fixing" nukes, I can answer your question:
    That's not the solution. Also we can't "quickly" patch it up because no one has even looked in to it yet.
     
  13. Sonata Arctica

    Sonata Arctica Member

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    Now THIS was the response I was looking for. Thank you.
     
  14. Metal Smith

    Metal Smith Member

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    Indeed. Thank you for taking the time to post that one dizzy.
     
  15. bart

    bart Member

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    this basically means that we should wait 10+x months for a balanced empires ... the "glorious balance overhaul" wont come with 2.2, but with one the next big updates, which will take ages. zZzZzZz
     
  16. Solokiller

    Solokiller Member

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    Stop being so negative, nobody's talking about 10 months of development time being left right now.
     
  17. Empty

    Empty Member

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    People want their updates thick and fast.
    As the people of southpark say:
    'RABBLE RABBLE RABBLE RABBLE RABBLE'
     
  18. Cyber-Kun

    Cyber-Kun Member

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    Well, you can worry about making the rails not as useful, and you can blame the wieght/tank system.
    The issue is, games right now are not fun due to overpowered rails and nukes.
    Even if the balance would not be perfect as you devs seem to want, it would be better to have a slightly underpowered weapon than a game ending weapon.

    Make rails weight 90 and heat per shot 8.
    Nukes deal 5 heat, so when they land everyone gets 10 heat instead of 60.
    Issue temporarily solved.
     
  19. Empty

    Empty Member

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    The only thing I REALLY want fixed is nukes, because the heat is just appalling, we all know the nuke tank is going to probably kill us because we can't get a shot off, it's just so painful standing around for like 5 minutes waiting to die, getting out is certain death, but staying in is endless waiting...
     
  20. bart

    bart Member

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    signed

    thats excatly my opinion.
    then games would be fun again, which would make the wait for the next bigger update much easier. and it will people stop complaining about the "fucking imba double-rail heavy" and the "damn annoying overpowered nukes".

    consider it as sort of (late) hotfix^^
     

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