Discussion in 'Mapping' started by ScardyBob, Feb 13, 2010.
it has a few choke points from hell, and turrets need to be taken out imo, otherwise it's fun
that map was gravy
lumpy gravy that needs to be smashed up with a fork a bit but yeah
hon tonight commy?
lol hon tonight? the question is when not hon tonight?
give it a rest dubee
hon is 4 gays who love penis
If Empty thinks I'm necroposting or whatever he can just delete this post and I'll make a new topic for this.
I have gauntlet, but is ScardyBob still around/willing to recompile? I'd do it myself but I don't know what I'm supposed to do to make it non-broken for OB (All I noticed was that ladders are broken).
Also, gauntlet is like 99.5% full lmao
I got some time to work on Empires-related stuff. PM it to me and I can do an OB rerelease. Generally in pre-OB maps, only the ladders need to be fixed, but there are occasionally some weird script or entities problems that can cause problems.
That's a proper necro post so it's ok.
Does anyone still have the old nfescort?
And is there any progress on gauntlet?
nfescort has been played recently
i sent scardy the vmf but he hasnt come on since (it was that awful)
also i have the strangest sensation to play glycenpass (the ultimate sbend)
The old nf escort? Not the BE escort were instead of BE NF attacks?
I have it, and the old awesome escort where BE wasn't retardedly OP.
Altough it is a bit more recent, could someone please recompile Fogtown?
Fogtown just needs the vehicle spawner fixing, but there is way too much in that map to be decompiled. If permission can be sought from the mapper to decompile and recompile, it would be much easier just to get the vmf given how recent it was. I'd like to see it again but the vehicle spawner system is just going to keep breaking every time weapons are touched until the system is redesigned.
Having said that, I "may" theoretically be able to edit the vehicle spawner without a recompile, so I'll take a look when I'm home over the weekend.
weren't the vehicles really really shitty layouts?
I thought you either add dual ml and HE or salvo and HE; tanks weren't that bad(I think they also had reflective armour in the latest version).
EDIT: It was however, not a too great idea to add heavies as they were extremely OP.
Whether they were shitty is irrelevant. What's important is that every time I remove/add a weapon I automatically break the spawners. I don't entirely know how it was broken in the 2.25 release, but I know I broke it again by removing upgraded guided/homing. Like I said though, there is a chance I could change the spawn indexes using entED,but I'm not sure, I'll take a look.
Also, I could be wrong, but I don't recall Fogtown ever having had Heavies.
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