Fair enough, I really didn't do any modifications, just compile and release. Sounds like it needs a few more fixes to really make it playable.
yeah you can get outside the map on cdr canyon at nfs start base i think.... also, if youre going to rerelease cdr canyon i hope something has been done to prevent having to chase around one player for ten minutes to end it.
Fastestmap used to get PWNED by overpowered scout rifles <---**snickers** but good to see some of the map varients back... ...cept for glycenpass.........................
I didn't include it in my list because Shandy is working on it AFAIK. He fixed up emp_atoll for OB, but he may have lost interest in emp_sinking.
If he starts working on sinking, please tell me ASAP and I'll gift him that pony game (it should keep him from accomplishing anything useful for a week or so).
dear god not sinking the map its based on SUCKS FUCKING HARD add the water and it's just a joke. seriously, keep this the fuck out of empires
Atoll had a cool gameplay idea, but it ended up with 2 commanders at the top of the mountain and no spawns for either team.
I never got to play that map cuz everyone h8ted it. I would love to see for my self why everyone is a h8ter.
Altoll fails but sinking is great ... for balaced teams though, but that shouldn't decide if a map is good or not ... In altoll there's always 1 team camping the lower spots and 1 the higher In sinking however both teams have to aim for the higher spots, it leads to a fast gameplay, no time for nuke heavys, stalemates, and all that stuff which we have enought of already in money/slaughtered
Scardy, if I give you the VMF of nfescort ob (which mayama gave me before he disappeared for ages) would you compile it? It wouldn't strictly be a recompile, but since I can't compile it on this PC it would be much appreciated. EDIT: wait what metal smith offered to do it :eek: whoever wants to do it PM me