Is it just me, or is capturing the north on mvalley a much more reliable strategy than taking the dam? I've seen teams win with the dam before,...
EDIT: Oh, wait, I see... it's explained here. Well, um. At least this is a good thread to have to make sure other people know...
I know many people feel that defusal is an 'essential' skill for tank-driving. This is a problem. This is a big problem. If everyone uses...
If a map sets max turret level to 1, then engineers can't take the turret upgrade skill, and higher-level turrets can't be researched (if the map...
A squad leader has a strong incentive to keep all their squadmates in their squad radius -- not only does it provide a bonus to them, it also...
Way back when, I suggested that the comm be given a map they can 'draw on' with the mouse, letting them cause temporary circles, x-es, arrows, and...
I searched, and I can't find a thread on it elsewhere. I was surprised. So. It rarely seems to get used. Lots of people say "NEVER BUILD THE...
I was playing a game earlier where my squad leader was giving a lot of orders via the squad-leader interface (with the 'move to this location!'...
Yes, yes, you already know it, I'm sure. So why don't comms ever drop armories with this in mind? Arg! It costs less than two turrets, and...
Is it just me, or is this a horrible thing to do? As soon as a map starts, I'm always immediately hitting the ground running towards whatever we...
I think we all know that the Empires squad system is not very functional. Sometimes the comm uses squads to give groups of people orders in the...
I was thinking up ideas for new bio research items, since the bio tree is so small, and I came up with this: When stim-packs are researched,...
It often feels like missiles don't get much love in Empires. It's surprisingly rare to see salvo launchers of any sort. Guided missiles are even...
I was thinking back to Enemy Territory again... in some ways, I think their CovOp was the best implementation of a 'scout'-type class I've ever...
Short and sweet: There are way too many advantages to being an engineer when you drive a tank already; they don't need a tank-related skill on...
I've seen it happen again and again: The team rushes to an important location on the map in the first few moments of the game, manages to take...
I had this idea while reading through a suggestion in the suggestions forum, for giving Empires bots. That was shot down as infeasable...
I have no idea how hard this would be to add, and I can see that being a problem, but nonetheless... I think it would be neat if, when a scout...
I noticed in another thread that someone mistakenly thought that the comm can see everything everywhere (I guess they don't comm much.) But...
I was thinking of other things for the scout to do earlier. Giving them some sort of mine makes a degree of sense (scouts can rush ahead to...
Separate names with a comma.