Really, it is. Ramming the enemy with your tank and getting as close as you possibly should probably shouldn't play as huge a role in the game as...
I think it would be useful if different buildings had different 'resistances' to sabotage. There could be two numbers in the scripts -- one that...
Yes, yes, it's not a big deal; none of the small-tank-bonus abilities are a big deal. But Engineers definitely do not need any additional benefit...
I've noticed that recently (well, sometime since 2.12, at least), some base research items were changed from 60 seconds to 90 seconds. For the...
This is based on another thread in the gameplay forum... I thought it needed its own thread here. Engineers are already absurdly good for tank...
I mentioned this in a few threads, but I think it deserves its own thread. Many problems, especially with squad arty, are caused by people...
Arty strikes I don't care so much about. They always seemed a bit odd to me (more of a squad-leader superpower than something that rewards the...
Yes, realism isn't so important, but having tanks take significantly more damage from above adds a layer of strategy to the game -- it adds a way...
I've only had a chance to play a few games with the new version, of course, but this is just what I've seen so far: The combination of the rax...
It's sort of odd that this isn't there already. It doesn't need to be big. A little dot with one panel on each side is enough -- the panels...
This is pretty simple. It's not like it's going to fix the scout or anything, but if a scout sticky-stuns a tank, and it gets killed in, say, the...
In the future, if you get UML and one of several other MLs, you automatically get a 'fusion' ML that combines the two of them. (Right now you get...
While Empires has no friendly fire, infantry in Empires are still hurt by their own weapons, if they explode at close range. This discourages,...
There's another thread about nerfing research more generally, but it seems to be more general than what is really needed. There's really one...
I noticed, in another thread, that a lot of people were discussing the pros and cons of a comm recycling raxes to prevent people from spawning in...
Often, the comm will shout "Everyone spawn at base/in that APC as a gren!" or whatever, and nobody will listen. And, in general, it would be nice...
This is simple. I was thinking, earlier, about the idea of having a cheaper 'mini-VF' that can only produce jeeps, to give teams the option of...
I've been thinking about this, particularly when someone mentioned in another thread how some research is broken into two parts just so people can...
Empires is a game based around moving quickly. That's why we have so many vehicles, after all. Infantry are painfully slow as it is. ...so what...
I mentioned this offhand in another thread, but it probably deserves its own thread devoted to it. Basically, the squad point / squad power...
Separate names with a comma.