Cap the number of squad points you can have at once.

Discussion in 'Feedback' started by Aquillion, Mar 17, 2009.

  1. Aquillion

    Aquillion Member

    Messages:
    1,807
    Likes Received:
    0
    Trophy Points:
    0
    I mentioned this in a few threads, but I think it deserves its own thread.

    Many problems, especially with squad arty, are caused by people saving up huge numbers of squad points and using them all at once. This also discourages people from using squad powers, because they always want to save them for an emergency or whatever.

    That's never how squad powers were intended to work, I think. They shouldn't be deciding games. They're supposed to encourage squads to work together, using their benefits in a group.

    I think it would be better if there were a fairly low limit on the number of squad points you can have at once -- say, 20? Maybe even 10 if the arty / revive costs are lowered to what they once were. The idea is to encourage people to use their powers regularly instead of saving them up.

    Also, perhaps when your squad points are maxxed out, the number could pulse slightly to remind you to spend them... or something like that.

    I've suggested more complicated solutions (like a squad-power meter) before, but this seems to be relatively simple to implement, and is a more minor change, so I thought it might go over better.
     
  2. OuNin

    OuNin Member

    Messages:
    3,703
    Likes Received:
    3
    Trophy Points:
    0
    I think 30's fair. It doesn't render the squad useless after one revive.
     
  3. McGyver

    McGyver Experimental Pedagogue

    Messages:
    6,533
    Likes Received:
    31
    Trophy Points:
    0
    That's a good idea, altough the proposed numbers are a little low, considering you get squad points now even easier.
     
  4. Sneaky

    Sneaky Member

    Messages:
    190
    Likes Received:
    0
    Trophy Points:
    0
    It's 8 points per squad arty and the cv is practically immune to everything but an all out assault, so it's not really game deciding anymore. I'd rather see squadpowers get an overhaul so something other than revive, arty and hide gets used. Riflers have no useful squadpower for one, but the other classes also have one less than useful power each. Give people more useful powers to spend it on rather than restrict the amount of times currently popular power can be used.
     
  5. Z100000M

    Z100000M Vithered Weteran

    Messages:
    9,120
    Likes Received:
    70
    Trophy Points:
    0
    I'd rather see some form of cooldown for abilities, would cut the arty spamming, and wouldnt affect mass revs.
     
  6. Jimather

    Jimather Member

    Messages:
    495
    Likes Received:
    0
    Trophy Points:
    0
    i think it should be a combination of the two. Maybe a 50 point limit and some rethinks and possibly additions to of the squad powers. Make the 'over time' effects last a bit longer too. At least twice imo, so it really becomes worthwhile to get in a squad, and get squad points to get the skills.

    Engineer is pretty good already and could perhaps have a vehicle repair, any vehicle your squad is in slowly grows its armor and hull health back, slowly to prevent it being used mid-rush. (just an idea). Or perhaps instant ammo refill for all squad or maybe vehicle cooling upgrade for all squad.

    Grenadier has damage and arty IIRC, perhaps the damage power could get a slight buff, arty is fine. They could also have group defuse, cant actually defuse a mine, but you dont set them off. Again there could be a squad vehicle armour upgrade.

    Rifleman, err charge ?? and armour. Anyway, same deal, a little buff to the existing powers and perhaps explosive power boost (grenades,mortars etc) or vehicle damage again. Ammo carrying upgrade or stamina would fit with the class too.

    Scout, hide and recon. They could also give out walking speed upgrade, trusty vehicle upgrade option (speed). Weapon and kill report silencing for the squad perhaps or improved weapon range.

    I wouldn't intend for all of these things to be implemented, just the vehicle option and one carefully selected other from the list.
     
  7. zenarion

    zenarion Member

    Messages:
    953
    Likes Received:
    0
    Trophy Points:
    0
    Cap it at 15.
     
  8. Roflcopter Rego

    Roflcopter Rego Member

    Messages:
    624
    Likes Received:
    0
    Trophy Points:
    0
    That's a nice idea actually, tank powers relative to the classes' skills. so squad don't-set-off-mines for gren, squad vehicle damage for roflman, squad super-cooling for engi, squad speed for scout (bit crappy really, might want to use like tank stealth instead. or just redo scout.).
     
  9. Cyber-Kun

    Cyber-Kun Member

    Messages:
    1,200
    Likes Received:
    0
    Trophy Points:
    0
    I would just leave to join an other squad and put points into that one.
     
  10. Dawgas

    Dawgas Banned

    Messages:
    1,059
    Likes Received:
    0
    Trophy Points:
    0
    Squad points are already useless in normal games

    don't need to make them even uselesser
     
  11. Aquillion

    Aquillion Member

    Messages:
    1,807
    Likes Received:
    0
    Trophy Points:
    0
    I really doubt very many people could manage the organization necessary to do that. If it's necessary, though, a 'point bleed' for totally empty squads could be added... trying to arrange your team in a complicated system with one person in each of your placeholder squads to prevent point bleed would be silly.
     
  12. Dawgas

    Dawgas Banned

    Messages:
    1,059
    Likes Received:
    0
    Trophy Points:
    0
    you know what else is silly?

    this suggestion

    its one thing to suggest a solution to problems that exist, its another thing to suggest a solution to a problem that doesn't exist
     
  13. -=SIP=-

    -=SIP=- Member

    Messages:
    2,133
    Likes Received:
    0
    Trophy Points:
    0
    The main problem with squad points is that we have diffenent kind of maps.
    We will not find a good solution for command and escort maps.
    A possible solution would be some parameters which can be set by the mapper.

    Possible parameters:
    -max squad points
    -squad point range
    -squad point doubler
    -self increasing squad points
    -squad power costs
    ...
     
  14. Jimather

    Jimather Member

    Messages:
    495
    Likes Received:
    0
    Trophy Points:
    0
    Errr... Good. This would be a good thing if you were actually so leet as to go around from squad to squad giving them points and skills.
     
  15. zenarion

    zenarion Member

    Messages:
    953
    Likes Received:
    0
    Trophy Points:
    0
    SIP is right. But the thing is, making the mapper adjust that stuff for his map can also open for the mapper to adjust for everything else on it: different armors values, vehicle speeds etc.
     

Share This Page