Empires on UE4: UE4 is FREE edition

Discussion in 'Off Topic' started by Kylegar, Mar 3, 2015.

  1. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    In the worst case, you could still use Github strictly for code version control and something else for the assets. You can't really do version control with them anyway, apart from just replacing the whole file.
     
  2. Kylegar

    Kylegar Specstax Rule

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    Anyway, since I'm still trying to figure out what to do with the repo... I'm going to spend some time today building the game and testing it stand-alone.

    EDIT: Build works, got some bugs to fix
     
    Last edited: Mar 13, 2015
  3. Kylegar

    Kylegar Specstax Rule

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    Alright. I'm officially declaring us in "infantry combat prototype".

    At this point, all of the core stuff is functional and working for infantry combat. Classes, weapons, multiplayer, spawning. It all works and functions great. There are bugs and art things that need to be completed to finish out this stage, but the game is actually playable at this point.
     
  4. RappemongO

    RappemongO Member

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    Well fuck dat pony shit. Empires is magic. Nice work y'all. :|ove:
     
  5. Kylegar

    Kylegar Specstax Rule

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    Anyway, I'm configuring my azure server to host both the project (probably with svn) and for hosting builds of the game. I'll put out a build on sunday but don't expect it to work or be super fun.
     
  6. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    What now?
     
  7. Lazybum

    Lazybum :D Staff Member Moderator

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    Well to be fair, I don't think anyone has made a playable map yet.
     
  8. Z100000M

    Z100000M Vithered Weteran

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    Curious, how long does it take to make a small map in ue4?
     
  9. LordDz_2

    LordDz_2 Strange things happens here

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    Around 10 minutes.
     
  10. TheLiberalElitist

    TheLiberalElitist Member

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    I have Three FBX and textures , well actually more, but these three models have already been exported from source and I went through the process of making each wheel on the vehicles separate meshes if interested.

    [​IMG]


    Were you thinking of using any of Don Megel's old models I still have the textures and FBX for the Raven and Stingray(Permission was granted to use for the unity project, not sure if these models are still viable).

    [​IMG]
     
  11. Lazybum

    Lazybum :D Staff Member Moderator

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    To be fair, that's if you don't bother with any buildings at all, just do landscape stuff. Especially if you want to have some lighting on a darker map, getting shadows not to kill performance is a bit of a hassle I think, though my problem with working with it is that some of the dynamic shadows like to pop in and out even when you don't get that far from them. Supposedly that can be fixed, but I didn't get a chance to play with it.

    Considering 80% of empire maps either have super simple block buildings or nothing at all yeah it should be really easy to make a lot of the maps we currently have.
     
  12. Grantrithor

    Grantrithor Member

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    Every map can be emp_moors!

    Since I've got lot's of assignments and this whole repo business I guess I'm going to do simple stuff like mapping for the coming week.
     
  13. CRITAWAKETS

    CRITAWAKETS Member

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    What was that hilly grass land that had a hill every 1cm?

    We can make it insanely huge because of how big the maps are in unreal engine(AKA:|nfinite).

    Also i might try making a racing map if i ever get hardware that can run the unreal engine decently and not at around 15 FPS with 4 models.

    That said,im getting a new graphics card at somepoint.
     
  14. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    Just fuckin learn git in console. Its not that hard.
     
  15. Kylegar

    Kylegar Specstax Rule

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    For now, we are sticking with Github. I'll solve the problem later.
     
  16. Kylegar

    Kylegar Specstax Rule

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  17. 101010

    101010 Member

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    Have you tried asking Vicki or AZK ?
    They might be willing to temp host. Until a long term solution is found. Or even ask how much to rent some of the unused server space.

    Another option would be hosing from home. As a repo wouldn't really be a constant drain on bandwidth. Would only see activity when changes are posted or when new people need the files.
     
  18. f1r3w4rr10r

    f1r3w4rr10r Modeler

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  19. Kylegar

    Kylegar Specstax Rule

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    Neat. I will be watching that.
     
  20. Kylegar

    Kylegar Specstax Rule

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    NF weapons were added. Same state as the BE weapons, created them... added placeholder art, and set some base damage values.

    So, I'm thinking about offloading bullet simulation to clients and verifying when the client reports that they hit the player.

    The server will keep track of where the player is looking, so I can verify that we are within a certain angle of looking at the player. I can also do a quick line trace to see if there is any real obstruction and validate shots that way (to prevent hacks).

    The goal here is to offload the work of missed shots onto the clients. This should help push the player count up beyond 64 players which would be VERY nice.
     

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