New thread celebrating that UE4 is now free for everyone. It's time to get this show (back) on the road. Note: Because the latest version of Unreal Engine has a git source control extension, we will be going back to Git. Lets coordinate a community project to create an Empires sequel on the Unreal Engine. The Engine is 100% free to develop on (they take 5% of revenue after release), and has Incredible support for an Empires-like game. You don't need to code or be able to model to contribute to this project. Unreal Engine has a visual scripting system that's incredibly easy to use. We will be making use of it. The project's current Engine version is 4.7.1. Getting Started To download, just head over to Unrealengine.com, register, and download. Once you have the launcher, you need to download 4.7.1. It's about 2gigs. You will need git extensions to acquire the project. Once you have that, you need to go to the project on Github and Fork the project. You then clone your fork of the project and make changes to that. When you have what you want done, create a pull request. You will also need Visual Studio so you can compile the project. It's free. Development Plan So, I'm making a change to the development plan. From now on, we will be porting models/assets from the sourcemod first, then replacing them later. Spending time creating new assets is going to be a pain and will slow this project down. I want to get the game as playable as possible first before spending time making it look pretty. Additionally: All new game mechanics will be implemented in Blueprint first before ported to C++. This is to decrease the minumum level required for a new contributor to get involved. Only when we declare a feature 'Complete' will we move it to C++ and make use of that speed increase. Finally: Create Objects, not Systems. Our goal is to create a working game, so develop features such that you are creating things that people can use and play. For example, don't bother creating a gamemode system that support TDM/Conquest/CTF. Create a TDM gamemode first. We can then promote the general code up to a 'Team Gamemode' level and create CTF from that. Additional note to Programmers: Do not modify the engine. This will help us keep the engine version up to date with the latest and greatest features. If you need to make a change to the engine for some reason, you better be willing to make a epicly long post on this forum explaining why and how all other options to keep things game level didn't work. If you make an engine level change, forward it upstream to Epic to be included so we can get off of custom engine builds. Community Organization Since anyone and everyone can now contribute to this project, We will now start using IRC to do development. All of these channels are on irc.gamesurge.net General Empires Channel: #empiresmod Project Development Channel: #empires2 If this project really starts taking off, I'll make some subforums here.