The technical term is roll, which is rotation on the axis perpendicular to an imaginary plane directly in front of a player, or on the axis that the player moves forward and backwards on. Which is the same axis, just two different definitions. In code, it's the third angle that defines a player's direction, after yaw and pitch.
Well... I just figured how how to make you die on impact at full speed now. No more vehicle ramming with jeeps unless you don't mind dieing or you ditch. Non turbo ram with 3phase will fuck you up but, not kill you... turbo ram = guaranteed kill.
How about you don't balance a game around an added, non-vanilla gimmick and make a full-speed crash blow you up staright up instead.
I didn't balance around it, that is just how it is. There was a setting in the file that limited amount of force applied to vehicles upon impact. I set the limit high enough that full force was applied to the jeep. I was just telling you what it takes to kill the jeep.
Not sharing is caring. "maxBodyForce" "600" //"250" //How much force can be transferred to the vehicle on impact. Fragile jeeps are fragile! This means bumping into walls and trees can kill you as well... if in turbo or going above about 115.
Wait, isn't that already in the scripts? I can't believe I never thought about what that did. That's pretty freaking awesome.
Ok so after nerfing jeeps far too much, I agreed to look at making them accelerate a bit faster and climb hills better (done). But now they push other vehicles around like toys. Im guessing I cant just multiply vehicle weight and horsepower equally (by 2 or 3 for example) and keep them driving the way they currently do? I'd guess that I need to change suspension setup aswell?
Yeah, you have to open up suspension and/or gravity for jeeps; they are might harder than tanks. And once you start fiddling with those, they will not drive the same. You can get them close, but there will be differences. And once you're at the point of having them drive differently, you might as well utilize our resident script expert and go pour yourself a drink.
just set them to old stock values till I am done. When you add more weight to them, they will drive horibad if you don't change suspension to account for it. Suspension is a bitch to get just right especially for jeeps... Isle and jeeps don't go together well. Too fucking bouncy. Do this... "massoverride" "700" "addgravity" "1" Makes em lighter so they drive a bit better... although I might lighten the gravity a bit more. Then add a bit of weight to the wheels. "mass" "300"
I love the change of heart. I had jeeps weighing like 500 and you were like, "erma gerd, that's WAY TOO LIGHT. WUT R U DOIN NEWB?!"
500 IS way to light even adding gravity to em won't fix that. Lowing wight and using gravity has a side effect that you might notice if you try what I said.
well we had a bit of fun on my listen server. I got some feedback so I will make some changes and then host another... tomorrow... maybe.
Yeah that was fun, pushing vehicles around is amazing, we need that in empires. Honestly I kinda like how much the tank was tilting when you make hard turns, but I could understand most people not liking that for various reasons.