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  <channel>
    <title>Rejected</title>
    <description>Rejected</description>
    <pubDate>Mon, 17 Apr 2023 16:27:05 +0000</pubDate>
    <lastBuildDate>Mon, 17 Apr 2023 16:27:05 +0000</lastBuildDate>
    <generator>Empires Mod</generator>
    <link>https://forums.empiresmod.com/index.php?forums/rejected.48/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://forums.empiresmod.com/index.php?forums/rejected.48/index.rss"/>
    <item>
      <title>Artillery tank... It isn't.</title>
      <pubDate>Sun, 03 Apr 2016 17:40:20 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/artillery-tank-it-isnt.20124/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/artillery-tank-it-isnt.20124/</guid>
      <author>invalid@example.com (chernobog)</author>
      <dc:creator>chernobog</dc:creator>
      <content:encoded><![CDATA[<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/8/8b/StuGIII.jpg/640px-StuGIII.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://upload.wikimedia.org/wikipedia/commons/thumb/8/8b/StuGIII.jpg/640px-StuGIII.jpg" /><br />
<br />
Brenodi artillery tanks... It looks like a tank destroyer...]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>8 Slots per squad</title>
      <pubDate>Thu, 18 Feb 2016 06:29:14 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/8-slots-per-squad.19996/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/8-slots-per-squad.19996/</guid>
      <author>invalid@example.com (Ranger)</author>
      <dc:creator>Ranger</dc:creator>
      <content:encoded><![CDATA[I find the limit of 5 per squad a bit limiting :p<br />
<br />
8 people per squad sound a lot especially now that there are not enough players.<br />
<br />
I was thinking that in big games at least two squads work on the front yet the do not earn points from one another. I thought that allowing bigger squads would give an advantage to infantry and as for tank well I have nothing to say.<br />
<br />
Squads would have a greater meaning as they would be more efficient.<br />
<br />
I find necessary at least one squad to have a limit of 8...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/8-slots-per-squad.19996/" class="internalLink">8 Slots per squad</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>boomtank fix</title>
      <pubDate>Thu, 29 Oct 2015 22:50:59 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/boomtank-fix.19745/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/boomtank-fix.19745/</guid>
      <author>invalid@example.com (Metruption)</author>
      <dc:creator>Metruption</dc:creator>
      <content:encoded><![CDATA[give each team a heavy tank with 0 weapons at the start of the game, but it cant be switched on a repair pad]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>Stealing Tanks</title>
      <pubDate>Sun, 06 Apr 2014 14:53:26 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/stealing-tanks.18368/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/stealing-tanks.18368/</guid>
      <author>invalid@example.com (Paradox)</author>
      <dc:creator>Paradox</dc:creator>
      <content:encoded><![CDATA[Can we reintroduce tank stealing? Like it would add such a new layer to the game benig able to collect enemy apcs keep them in your own base and when the time is right camo apc rush!]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>FFS Tired of humpin it.</title>
      <pubDate>Sun, 06 Jan 2013 18:36:36 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/ffs-tired-of-humpin-it.17116/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/ffs-tired-of-humpin-it.17116/</guid>
      <author>invalid@example.com (MomoZMonster)</author>
      <dc:creator>MomoZMonster</dc:creator>
      <content:encoded><![CDATA[I&#039;ve been playing emp for too long.  I&#039;m finally fed up with  getting into the game, running around on these huge ass maps with my calculator out building and securing resnodes raxes etc etc. I die go back to main  I want a tank, take a look at res ....and its a paltry 1 or 2 k.  oh great theres 10 people on the team, so if I wanna tank that costs 1k I have to either whip my shiz out and say screw it and get a tank which I&#039;ll probably loose in 1 min.  Or once again trek out to the front...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/ffs-tired-of-humpin-it.17116/" class="internalLink">FFS Tired of humpin it.</a>]]></content:encoded>
      <slash:comments>15</slash:comments>
    </item>
    <item>
      <title>legs</title>
      <pubDate>Sun, 30 Dec 2012 05:07:42 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/legs.17108/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/legs.17108/</guid>
      <author>invalid@example.com (Sitka)</author>
      <dc:creator>Sitka</dc:creator>
      <content:encoded><![CDATA[<div class="bbCodeBlock bbCodeQuote" data-author="Z100000M">
	<aside>
		
			<div class="attribution type">Z100000M said:
				
					<a href="index.php?goto/post&amp;id=426212#post-426212" class="AttributionLink">&uarr;</a>
				
			</div>
		
		<blockquote class="quoteContainer"><div class="quote">Shit posts usually go either to Suggestions or OffTopic.<br />
<br />
In that order.</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><img src="http://oi47.tinypic.com/30il0fc.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://oi47.tinypic.com/30il0fc.jpg" /><br />
<img src="http://img713.imageshack.us/img713/5902/lolscout.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://img713.imageshack.us/img713/5902/lolscout.jpg" />]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>another my stupid ideas ;)</title>
      <pubDate>Wed, 29 Sep 2010 18:43:12 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/another-my-stupid-ideas.13805/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/another-my-stupid-ideas.13805/</guid>
      <author>invalid@example.com (QMAN)</author>
      <dc:creator>QMAN</dc:creator>
      <content:encoded><![CDATA[I hate that stupid mortar using on suicide shots -.- Granadier just jump, shot bullet to nearly enemy... and hit few of guys... and if this is NF guy he can easly shot down again enemy by using shotgun pistol without much aim...<br />
<br />
We should use that mortar like on wolfenstain.<br />
<br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/LwrePzfE44k?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<br />
If no one understood this video i explain by using my really crap english <img src="styles/apex-light/xenforo/smilies/wink.png" class="mceSmilie" alt=";)" title="Wink    ;)" /> . There is 2 indicators &quot;x&quot; angle and of corse &quot;y&quot; angle. Mortar in...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/another-my-stupid-ideas.13805/" class="internalLink">another my stupid ideas <img src="styles/apex-light/xenforo/smilies/wink.png" class="mceSmilie" alt=";)" title="Wink    ;)" /></a>]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>Plasma Cannon</title>
      <pubDate>Wed, 29 Sep 2010 18:35:57 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/plasma-cannon.13726/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/plasma-cannon.13726/</guid>
      <author>invalid@example.com (alucard13mmfmj)</author>
      <dc:creator>alucard13mmfmj</dc:creator>
      <content:encoded><![CDATA[Plasma cannon should be reworked into something new. i propose we change it into a gravity balls. instead of overheating both the user and the enemy.. the user can draw the enemy towards a general area. meaning, the blast radius of the new plasma will draw enemy tanks and/OR  troops into the point of impact. AKA, a black hole.<br />
<br />
-lets say im a heavy and there are 2 enemy heavies shooting at me, who are next to a body of water. ill shoot a &quot;plasma&quot; near the edge of the lake and hope itll draw...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/plasma-cannon.13726/" class="internalLink">Plasma Cannon</a>]]></content:encoded>
      <slash:comments>54</slash:comments>
    </item>
    <item>
      <title>E build -&gt; toggled</title>
      <pubDate>Wed, 29 Sep 2010 18:35:39 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/e-build-toggled.13808/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/e-build-toggled.13808/</guid>
      <author>invalid@example.com (QMAN)</author>
      <dc:creator>QMAN</dc:creator>
      <content:encoded><![CDATA[Little change for sick &quot;E&quot; build... actually we must hold use to build it buildings... Cannot be implementet &quot;toggle E build&quot;?<br />
<br />
While we start building by using &quot;e build&quot; will be turned on temponary &quot;toggle on&quot;. If we out of range to build, or just complited building, just that toggle is going off.]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Simple building effect</title>
      <pubDate>Wed, 29 Sep 2010 18:35:18 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/simple-building-effect.13799/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/simple-building-effect.13799/</guid>
      <author>invalid@example.com (-=SIP=-)</author>
      <dc:creator>-=SIP=-</dc:creator>
      <content:encoded><![CDATA[When commander places a building currently only the smoke tells players if it built or not.<br />
<br />
Therefore I was thinking about this simple building effect:<br />
<br />
Unbuild structures are 75% transparent. When you build them the transparency will be reduced constantly till 0%.<br />
If possible also add some cheap electrical particles to unbuilt building.<br />
<br />
<br />
<span style="color: Lime">Pro:</span><br />
- Adds some more eyecandy<br />
- New building don&#039;t appear suddenly from nowhere. They fade in....<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/simple-building-effect.13799/" class="internalLink">Simple building effect</a>]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>commander: remote control of vehicles</title>
      <pubDate>Wed, 29 Sep 2010 18:33:56 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/commander-remote-control-of-vehicles.13803/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/commander-remote-control-of-vehicles.13803/</guid>
      <author>invalid@example.com (OuNin)</author>
      <dc:creator>OuNin</dc:creator>
      <content:encoded><![CDATA[Any empty vehicles on a team should have the capability of being controlled by the commander. Infantry getting into a commander controlled vehicle&#039;s driver slot overrides commander control.<br />
<br />
Commander remote control could be pulled off in various ways.<br />
<br />
In Men of War, selecting a unit and holding right control allows you to control its movements using the directional keys and firing by normal shooting controls and such.<br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/c7CMN2NnUTo?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<br />
In Ghost...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/commander-remote-control-of-vehicles.13803/" class="internalLink">commander: remote control of vehicles</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>Implement Farming</title>
      <pubDate>Wed, 29 Sep 2010 18:27:09 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/implement-farming.13804/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/implement-farming.13804/</guid>
      <author>invalid@example.com (SupRore)</author>
      <dc:creator>SupRore</dc:creator>
      <content:encoded><![CDATA[No seriously bear with me here:<br />
<br />
There should be a vehicle type that represents a supply truck, and can be driven to a refinery and back to the command vehicle to deposit bonus resource points into the team&#039;s bank.<br />
<br />
This suggestion would:<br />
<br />
<b>1</b>- Implement a way for players to build up points to get upgrades in a non-combat environment.<br />
<br />
<b>2</b>- Increase the relative value of well protected refineries over those that are simply built in or neutral enemy territory and ignored -- if your...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/implement-farming.13804/" class="internalLink">Implement Farming</a>]]></content:encoded>
      <slash:comments>26</slash:comments>
    </item>
    <item>
      <title>Suggestion: Remove empty's ability to reject suggestions</title>
      <pubDate>Wed, 29 Sep 2010 12:38:34 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/suggestion-remove-emptys-ability-to-reject-suggestions.13806/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/suggestion-remove-emptys-ability-to-reject-suggestions.13806/</guid>
      <author>invalid@example.com (SupRore)</author>
      <dc:creator>SupRore</dc:creator>
      <content:encoded><![CDATA[<a href="http://forums.empiresmod.com/showthread.php?t=13801" class="internalLink">seriously what does he do on the dev team again?</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>deposit wages to team resources</title>
      <pubDate>Wed, 29 Sep 2010 09:57:03 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/deposit-wages-to-team-resources.13782/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/deposit-wages-to-team-resources.13782/</guid>
      <author>invalid@example.com (OuNin)</author>
      <dc:creator>OuNin</dc:creator>
      <content:encoded><![CDATA[i&#039;m amazing at the game and i don&#039;t need vehicles, but here, comm, is some cash because i am your sugar daddy.<br />
<br />
(players should be to deposit their wage resources to the team pool resources)]]></content:encoded>
      <slash:comments>20</slash:comments>
    </item>
    <item>
      <title>special artillery to launch friendly personnel across the map</title>
      <pubDate>Wed, 29 Sep 2010 04:18:57 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/special-artillery-to-launch-friendly-personnel-across-the-map.13801/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/special-artillery-to-launch-friendly-personnel-across-the-map.13801/</guid>
      <author>invalid@example.com (OuNin)</author>
      <dc:creator>OuNin</dc:creator>
      <content:encoded><![CDATA[Team can research Tier 2 Advanced Personnel Deployment. Team receives special artillery chassis that has two seats. With special personnel cannon equipped, firing artillery with occupied second seat launches the occupant through the air with the same trajectory of an artillery shell, presumably inside an artillery shell, like a &quot;vehicle&quot; in HL2 (think of the combine pod things).<br />
<br />
These shells will do substantially less damage to vehicles and buildings and deal very minor splash damage....<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/special-artillery-to-launch-friendly-personnel-across-the-map.13801/" class="internalLink">special artillery to launch friendly personnel across the map</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>Plasma MG</title>
      <pubDate>Sun, 26 Sep 2010 11:27:02 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/plasma-mg.13445/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/plasma-mg.13445/</guid>
      <author>invalid@example.com (-=SIP=-)</author>
      <dc:creator>-=SIP=-</dc:creator>
      <content:encoded><![CDATA[I wonder if anybody ever tried to make the plasma MG usable. With the current script values it is very obvious that nobody chooses this weapon:<br />
<br />
<b><span style="color: Orange"><span style="font-size: 10px">Old values:</span></span></b><br />
<br />
<span style="color: Red">&quot;Clip size&quot; &quot;200&quot;</span><br />
You overheat yourself after max. 25 shots. Why clip size 200?<br />
<br />
&quot;Cycle Time&quot; &quot;0.24&quot;<br />
&quot;Reload Time&quot; &quot;8.0&quot;<br />
<br />
<span style="color: #ff0000">&quot;Heat&quot; &quot;4&quot;</span><br />
<span style="color: Red">&quot;Heat to Target&quot; &quot;5&quot;</span><br />
<span style="color: #ff0000">&quot;Projectile Spread&quot; &quot;0.03&quot;</span><br />
If...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/plasma-mg.13445/" class="internalLink">Plasma MG</a>]]></content:encoded>
      <slash:comments>18</slash:comments>
    </item>
    <item>
      <title>Ghost Members</title>
      <pubDate>Wed, 15 Sep 2010 16:42:18 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/ghost-members.13703/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/ghost-members.13703/</guid>
      <author>invalid@example.com (ViroMan)</author>
      <dc:creator>ViroMan</dc:creator>
      <content:encoded><![CDATA[Did anyone know we have 33 pages of users who have registered but NEVER posted? Are they all bots or shy people?<br />
<br />
Can we set some kind of auto delete for members who havn&#039;t posted more then 3 times and have not been active in the last year(62 pages out of 104)?]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Grenade Tossing</title>
      <pubDate>Thu, 09 Sep 2010 09:18:04 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/grenade-tossing.13669/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/grenade-tossing.13669/</guid>
      <author>invalid@example.com (alucard13mmfmj)</author>
      <dc:creator>alucard13mmfmj</dc:creator>
      <content:encoded><![CDATA[People should be able to throw enemy grenades back at the enemy.. <br />
<br />
another suggestion..<br />
have people able to prime and throw grenade to their feet, then that same person will hold onto the grenade by right clicking and it wont explode. the grenade will only explode when he releases the right click or he gets killed. this way, people can do kamikazee attacks on people *like dod.. i think 1.3?*]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>New NF Gun</title>
      <pubDate>Wed, 08 Sep 2010 17:59:13 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/new-nf-gun.13663/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/new-nf-gun.13663/</guid>
      <author>invalid@example.com (Cookie Monster)</author>
      <dc:creator>Cookie Monster</dc:creator>
      <content:encoded><![CDATA[<img src="http://images.wikia.com/uncyclopedia/images/c/c7/Lancerrifle2ek2.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://images.wikia.com/uncyclopedia/images/c/c7/Lancerrifle2ek2.png" /><br />
<br />
This should be our new SMG 1or2 gun!<br />
Really awesome!]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>[Particle and naming change]Calculator dispenses Nano-robots instead of weld-sparks</title>
      <pubDate>Mon, 30 Aug 2010 23:12:22 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/particle-and-naming-change-calculator-dispenses-nano-robots-instead-of-weld-sparks.13549/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/particle-and-naming-change-calculator-dispenses-nano-robots-instead-of-weld-sparks.13549/</guid>
      <author>invalid@example.com (w00kie)</author>
      <dc:creator>w00kie</dc:creator>
      <content:encoded><![CDATA[Change the Calculator from a welder, <br />
<br />
that welds people and buildings until they are feeling fine ,  <img src="styles/apex-light/xenforo/smilies/pathetic.png" class="mceSmilie" alt=":pathetic:" title="Pathetic    :pathetic:" /><br />
<br />
to a <span style="color: Red">Nano-robot-tool</span>, that sends like <span style="color: #ff0000">Nano-robots </span>into hurt people<br />
<br />
and guides nano-robots to transform a unbuild building into a build one. :D <br />
<br />
<br />
<br />
<span style="color: #ff0000">change the particles</span> to look more like very very tiny robots instead of an arc,<br />
<br />
somewhat like the healing animation in TF2.<br />
<br />
<br />
<span style="color: #ff0000">change the...</span><br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/particle-and-naming-change-calculator-dispenses-nano-robots-instead-of-weld-sparks.13549/" class="internalLink">[Particle and naming change]Calculator dispenses Nano-robots instead of weld-sparks</a>]]></content:encoded>
      <slash:comments>20</slash:comments>
    </item>
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